Total War: WARHAMMER III

Total War: WARHAMMER III

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Alternative Unit Cards
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Tags: mod
File Size
Posted
Updated
30.326 MB
Apr 5, 2022 @ 10:10am
Dec 4 @ 10:27am
53 Change Notes ( view )

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Alternative Unit Cards

Description
The idea behind the mod is to bring the style of all cards in the game as close as possible to what was set in Warhammer I and II.
Also set an additional condition - if the unit is infantry, then should be clearly visible profile and weapons of the warrior right in the center of the card. This condition did not fit the standard infantry cards of Bretonia and Empire, so they are the only cards from the first part that have been changed.
All other cards (such as dwarves or greenskins and the other races of the first two parts) fulfill this condition, and there are no plans to change them.


https://drive.google.com/file/d/17zhENtjLgK2C0eCI-YSmcVjJ_oodqnCZ/view
^Linked extra multiplayer compatibility version with no restriction to play with other vanilla players in multiplayer battles:
Put this version in YourDiskName\SteamLibrary\steamapps\common\Total War WARHAMMER III\data
(You should turn off all mods to play multiplayer battles with vanilla players, and this version still gonna work)
(This version do not have auto update, you need to redownload it every time when mod patches)

AI Upscaled unit cards (infopics 120x260) submod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3389219182
EMP/BRT infatry cards - Remover submod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3236276244

This mod compatible with every other mod.

You can use this mod icons for your own purposes/projects, no need to ask for permission.

You can support my work, my deepest thanks for any donation

[www.paypal.com]
424 Comments
r1kko  [author] 1 hour ago 
Added only unit cards, gonna make lords\heroes later. Kept vanilla ettin and chimera cards, they look better then mine
Echo Nov 26 @ 2:46am 
Now that you mention it... I do remember users commenting on how ridiculous the actual model looked. Oh well.
r1kko  [author] Nov 26 @ 12:50am 
Echo the blue elemental head part is literally from ingame screenshot
Echo Nov 25 @ 4:55pm 
Future icons look great! Are those druchii corsairs on the bottom row? Didn't know they were added to Slaanesh.

If you intend to tweak it further in the future, for what it's worth, I'll add my two cents:
- The second marauder's red symbol on shield is too eye-popping. I'd suggest a darker hue.
- The blue elemental looks a bit goofy. I don't remember the in-game unit, but compared to his kin to the right and above, no one would take him seriously with that face :steamhappy:

But those are all minor nitpicks. Thanks for all your work!
r1kko  [author] Nov 25 @ 10:01am 
unit cards for future dlc https://i.postimg.cc/QCTjncMR/check.png
Echo Nov 16 @ 3:45pm 
@Malarraenaepcaleac'h You can just edit the mod locally, in your workshop folder. Just delete whatever unit portraits you don't like. It's less effort than asking for a submod for such a minor thing.
Malarraenaepcaleac'h Nov 16 @ 11:06am 
The Shadow Warrior, Silverin Guard and Ranger art looks way better than the CA slop but the other non-HE cards are a bit too much for me
Malarraenaepcaleac'h Nov 16 @ 10:41am 
I know this is an annoying question, but would it be possible to obtain a submod for only High Elven cards?
r1kko  [author] Oct 27 @ 4:53am 
Videogamer40000 add me, i can send you some examples with layers i made in paint.net
Videogamer40000 Oct 27 @ 4:19am 
Hey r1kko. If you don't mind me asking, what is your process for making these unit cards and what tools do you use to make them?