Total War: WARHAMMER III

Total War: WARHAMMER III

2,939 arvostelua
Cpecific's Traits Manager (+win64)
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Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
campaign
Tunnisteet: mod
Tiedostokoko
Julkaistu
Päivitetty
1.392 MB
5.4.2022 klo 8.02
14.10. klo 6.45
53 muutosilmoitusta ( näytä )

Tilaa ladataksesi
Cpecific's Traits Manager (+win64)

Kuvaus
You can set trait level with double click, or remove trait by double-clicking on an active level.
⚠️ *IMPORTANT* - Area with lords is scrollable.
⚠️ Can work without memreader, but you won't have access to some features.
✔️ Compatible with any mod.
✔️ Savegame compatible.
✔️ Multiplayer compatible.
✔️ (only memreader) Background skill can be edited (MUST READ DESCRIPTION BELOW).
🤔*Have a problem?* Try to re-subscribe. Steam sometimes doesn't download the latest version of the mods.

Vanilla trait limit is 40.
After update 4.0 (Shadows of Change) it became possible to modify trait cap.
Search for such mods in workshop (link).
Traits Manager doesn't modify trait cap, and will show cap value "40" regardless of its actual modded value.

What are "inactive" traits?
Traits have levels, each level has a threshold point. You acquire traits throughout your campaign by doing certain actions. When those actions are done, game will add (usually) 1 point to a trait. When trait has accumulated enough points to have 1st level, it will become active (its' effects are now working). When trait is still inactive, all it does is occupy your 40 traits cap.

Why are some traits duplicated
You would think that traits, that have negative and positive parts, should be the whole thingy. But nope, CA decided to go the hard way. You could, technically, compose even 100 different traits into one blob.
In vanilla negative and positive parts are separated into different traits. They can be composed by linking them together as trait-antitrait pair. You can even link antitrait in one direction. Vanilla even has 2 of such traits (WH2 example).
Antitrait is not what you would expect it to be. It doesn't mean that it is negative or opposite. It means, that when you (with scripts) add point to that antitrait, then the game will first remove points from all other linked traits.
So, all the traits should be printed separately, as each could have a completely different antitrait configuration. It is even possible to have points in both antitraits at the same time (if they are one-directional).
For example, vanilla (WH2) has such configuration (trait -> antitrait):
  • trait_corrupted_chaos -> trait_non_corrupted
  • trait_corrupted_vampire -> trait_non_corrupted
And that would be the output:
  • trait_corrupted_chaos = [trait_corrupted_chaos, trait_non_corrupted]
  • trait_corrupted_vampire = [trait_corrupted_vampire, trait_non_corrupted]
  • trait_non_corrupted = [trait_non_corrupted]
When adding points to:
  • trait_corrupted_chaos, game won't delete points from other traits.
  • trait_corrupted_vampire, game won't delete points from other traits.
  • trait_non_corrupted, game will delete points from trait_corrupted_chaos AND trait_corrupted_vampire.

Changing Background Skill (unstable)
Background skill is the thing, that majority of lords and heroes have (knowledgeable, tough, etc...).
Even though they are rendered inside the traits list, they are not actually traits, but skills that were flagged as "background skill".
There is no native support for modders to change or view background skills (you can remove it, but not add).
This mod allows to change your background skill.
BUTT... there's a caveat!
  • it only works with memreader.
  • you can only select those background skills, which this type of agent is allowed to have. I tried giving "unallowed" background skills... upon loading, game would just discard those background skills.
  • this mod writes directly into memory and hopes that "it just works". And it indeed works.
    BUTT! You MUST immediately save and load new save. Because mod is directly writing to memory, CA's code is unaware of those changes, and therefore a gigantic cascade of problems could occur. For instance, if you change your background skill, then all the effects that are coming with it do not get applied. That's why you need to re-save the game.
  • because this feature is so unstable in my eyes, I will not be adding multiplayer support for it.

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1076539581
985 kommenttia
Brokenbonesbg 18 tuntia sitten 
for some reason even with vanilla cap increased to 80, its only saving 50 of them, am i doing some wrong or limit of the mod?
Warkye(Nippon)(นิป) 14.10. klo 20.05 
you 're the best.
Akaias 14.10. klo 9.27 
Cpecific you are the best, thanks, mate, all working great again <3
REITERPALLASCH 14.10. klo 7.23 
Thanks for the update man
구름위에 14.10. klo 6.58 
I unsubscribed and resubscribed like before, and it worked fine. Thank you for the update.

And for those who are having trouble, try loading the game you were playing, saving, unsubscribing, and then resubscribing. It should work fine.

This is how I'm playing.
Akaias 14.10. klo 6.31 
Yeah, 6.3.2 seems to have broken something with this mod. After the update I unsubsrcibed and resubscribed as usual after a pacth, but neither in a loaded save nor a new campaign does it seem to work. I downgraded to 6.3.1 and the mod is working again there, so definitly a 6.3.2 issue.

If Cpecific is reading this, an update would be appreciated, mate, if possible. I love your mod and don't want to play without it anymore.
黑玫瑰骑士 14.10. klo 6.12 
@维纶上将 I think you're right
维伦上将 14.10. klo 6.08 
every time update,this mod will not working.it make me feel that CA mean to make this mod.if i am right,Fuck CA.
在下一般强 14.10. klo 6.06 
not working :steamthumbsup:in 6.3.2
千早愛音 14.10. klo 6.04 
not working