全面战争:战锤3

全面战争:战锤3

2,939 个评价
Cpecific's Traits Manager (+win64)
64
28
9
16
29
11
9
4
7
11
8
2
2
6
3
3
2
2
   
奖励
收藏
已收藏
取消收藏
campaign
标签: mod
文件大小
发表于
更新日期
1.392 MB
2022 年 4 月 5 日 上午 8:02
10 月 14 日 上午 6:45
53 项改动说明 ( 查看 )

订阅以下载
Cpecific's Traits Manager (+win64)

描述
You can set trait level with double click, or remove trait by double-clicking on an active level.
⚠️ *IMPORTANT* - Area with lords is scrollable.
⚠️ Can work without memreader, but you won't have access to some features.
✔️ Compatible with any mod.
✔️ Savegame compatible.
✔️ Multiplayer compatible.
✔️ (only memreader) Background skill can be edited (MUST READ DESCRIPTION BELOW).
🤔*Have a problem?* Try to re-subscribe. Steam sometimes doesn't download the latest version of the mods.

Vanilla trait limit is 40.
After update 4.0 (Shadows of Change) it became possible to modify trait cap.
Search for such mods in workshop (link).
Traits Manager doesn't modify trait cap, and will show cap value "40" regardless of its actual modded value.

What are "inactive" traits?
Traits have levels, each level has a threshold point. You acquire traits throughout your campaign by doing certain actions. When those actions are done, game will add (usually) 1 point to a trait. When trait has accumulated enough points to have 1st level, it will become active (its' effects are now working). When trait is still inactive, all it does is occupy your 40 traits cap.

Why are some traits duplicated
You would think that traits, that have negative and positive parts, should be the whole thingy. But nope, CA decided to go the hard way. You could, technically, compose even 100 different traits into one blob.
In vanilla negative and positive parts are separated into different traits. They can be composed by linking them together as trait-antitrait pair. You can even link antitrait in one direction. Vanilla even has 2 of such traits (WH2 example).
Antitrait is not what you would expect it to be. It doesn't mean that it is negative or opposite. It means, that when you (with scripts) add point to that antitrait, then the game will first remove points from all other linked traits.
So, all the traits should be printed separately, as each could have a completely different antitrait configuration. It is even possible to have points in both antitraits at the same time (if they are one-directional).
For example, vanilla (WH2) has such configuration (trait -> antitrait):
  • trait_corrupted_chaos -> trait_non_corrupted
  • trait_corrupted_vampire -> trait_non_corrupted
And that would be the output:
  • trait_corrupted_chaos = [trait_corrupted_chaos, trait_non_corrupted]
  • trait_corrupted_vampire = [trait_corrupted_vampire, trait_non_corrupted]
  • trait_non_corrupted = [trait_non_corrupted]
When adding points to:
  • trait_corrupted_chaos, game won't delete points from other traits.
  • trait_corrupted_vampire, game won't delete points from other traits.
  • trait_non_corrupted, game will delete points from trait_corrupted_chaos AND trait_corrupted_vampire.

Changing Background Skill (unstable)
Background skill is the thing, that majority of lords and heroes have (knowledgeable, tough, etc...).
Even though they are rendered inside the traits list, they are not actually traits, but skills that were flagged as "background skill".
There is no native support for modders to change or view background skills (you can remove it, but not add).
This mod allows to change your background skill.
BUTT... there's a caveat!
  • it only works with memreader.
  • you can only select those background skills, which this type of agent is allowed to have. I tried giving "unallowed" background skills... upon loading, game would just discard those background skills.
  • this mod writes directly into memory and hopes that "it just works". And it indeed works.
    BUTT! You MUST immediately save and load new save. Because mod is directly writing to memory, CA's code is unaware of those changes, and therefore a gigantic cascade of problems could occur. For instance, if you change your background skill, then all the effects that are coming with it do not get applied. That's why you need to re-save the game.
  • because this feature is so unstable in my eyes, I will not be adding multiplayer support for it.

My Other Mods
热门讨论 查看全部(10)
3
9 月 28 日 下午 2:30
is it possible to have a maximum of 40 traits
Dark_Night_Hunter
22
1
2024 年 9 月 1 日 上午 1:01
Change generic lord and hero starting traits?
ScruffyMonk
6
2 月 11 日 下午 1:43
Not Available
1076539581
984 条留言
Warkye(Nippon)(นิป) 14 小时以前 
you 're the best.
Akaias 10 月 14 日 上午 9:27 
Cpecific you are the best, thanks, mate, all working great again <3
REITERPALLASCH 10 月 14 日 上午 7:23 
Thanks for the update man
구름위에 10 月 14 日 上午 6:58 
I unsubscribed and resubscribed like before, and it worked fine. Thank you for the update.

And for those who are having trouble, try loading the game you were playing, saving, unsubscribing, and then resubscribing. It should work fine.

This is how I'm playing.
Akaias 10 月 14 日 上午 6:31 
Yeah, 6.3.2 seems to have broken something with this mod. After the update I unsubsrcibed and resubscribed as usual after a pacth, but neither in a loaded save nor a new campaign does it seem to work. I downgraded to 6.3.1 and the mod is working again there, so definitly a 6.3.2 issue.

If Cpecific is reading this, an update would be appreciated, mate, if possible. I love your mod and don't want to play without it anymore.
黑玫瑰骑士 10 月 14 日 上午 6:12 
@维纶上将 I think you're right
维伦上将 10 月 14 日 上午 6:08 
every time update,this mod will not working.it make me feel that CA mean to make this mod.if i am right,Fuck CA.
在下一般强 10 月 14 日 上午 6:06 
not working :steamthumbsup:in 6.3.2
千早愛音 10 月 14 日 上午 6:04 
not working
叮当猫 10 月 14 日 上午 5:12 
not working after update from 6.3.1 to 6.3.2,just today.please fix.