Total War: WARHAMMER III

Total War: WARHAMMER III

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AI Recruitment & Army Compositions (Updated 9-12-25)
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356.048 KB
5. dub. 2022 v 7.38
12. zář. v 11.18
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AI Recruitment & Army Compositions (Updated 9-12-25)

Popis
Updates
9-12-25 Updated for patch 6.3 All new Lizardmen Blessed units included
4-18-25 Updated for patch 6.1
1-30-25 Updated ratios with +10% for Hel_infantry_medium, +5% for Hel_infantry_light, and minimum 10% Hel_infantry_fanatic for applicable army templates
12-15-24 Updated for patch 6.0
11-2-24 Updated for patch 5.3
8-28-24 Small fix for Slayer Pirates
8-25-24 Updated for patch 5.2.1
6-25-24 Updated for patch 5.1
5-9-24 Updated to include cdir_military_generator_unit_group_overrides_tables
4-30-24 Updated for patch 5.0
2-24-24 Updated for patch 4.2, minor fixes for Dwarfs and Chaos Dwarfs
2-8-24 Minor fix for CSD
12-1-23 Fixed CTD
11-30-23 Updated for patch 4.1.2
8-31-23 Updated for patch 4.1
5-25-23 Updated for patch 3.1
4-14-23 Updated for patch 3.0
3-12-23 Ranged qualities adjustments
2-16-23 Updated for patch 2.4
11-22-22 Updated for patch 2.3
10-18-22 Updated for patch 2.2
9-06-22 Updated for patch 2.1
8-27-22 Updated for patch 2.0
7-1-22 Updated for patch 1.3
5-17-22 Updated for patch 1.2
4-5-22 Updated for WH3

Mod Features
-Increased basic line infantry per army to be the majority of every army

-Reduced ranged infantry to be no more than 10%-20% for most armies with exceptions (e.g. High Elves/Wood Elves should have more)

-Changed ranged cavalry to be a support asset and not a unit spam like live version.

-Created multiple new roles to make distinctions that are more in depth than vanilla which creates diversity and incentives the AI to make balanced armies over just spamming the best unit it can afford.

-Set artillery to be no more than 5-10% for most armies

-Reduced chance of heroes being in any given army

-Reduced monster recruitment chance to 5-15% depending on the army and monster type

-Multiple templates for the AI to choose from so each army you face will still be different with each army specializing in a certain area e.g. some armies might have artillery and no monsters where another might have monsters and no artillery

-Specialized armies for certain legendary lords e.g. Duurthu for Wood Elves will make more monster units and infantry than your basic Wood Elf armies (yes, all the tables for WH1 are already in here since CA just had to add the new faction tables in for WH2)

The AI will still only be able to create units that it has the building availability to produce so sometimes you might run into spamming for some units here and there but that is typically rare especially once everyone has a good amount of territory.

Compatibility

-To make a unit mod compatible, change the cdir_military_generator_unit_qualities_tables entry for the added units to have the appropriate tag that I created:

Hel_infantry_heavy
Hel_infantry_medium
Hel_infantry_light
Hel_infantry_hybrid
Hel_infantry_fanatic
Hel_cav_heavy
Hel_cav_medium
Hel_missile_heavy
Hel_missile_light
Hel_arty
Hel_monster
Hel_monster_group
Hel_support
Hel_character
Hel_Lord
Hel_fly_heavy
Hel_fly_medium


Incompatible with mods that affect:
cdir_military_generator_template_ratios_tables
cdir_military_generator_unit_qualities_tables
cdir_military_generator_unit_group_overrides_tables

Savegame compatible:
Yes, but current AI armies won't magically switch to the new templates until you kill them.

PLEASE LIKE AND GIVE FEEDBACK!

My Mod Links
Populární diskuze Zobrazit vše (1)
1
5. čvn. v 23.06
army templates
wrought82
Počet komentářů: 404
Flan 19. zář. v 17.37 
See less stacks of one unit with this mod compared to other mods for ai recruit :)
Don't know if it's possible but having the AI stacks sell their old bad units and buy the better version sometimes would be cool too.
Howarth 14. zář. v 16.26 
does this mod work? empire missile cav and landship spam is so lame
Moondise 10. zář. v 12.08 
I really hope this mod gets updated, the game is unplayable without it. Endless doomstacks and pointless armies are just too annoying.
Heljumper117  [autor] 5. zář. v 7.56 
Working on a new version to add the new units added witrh latest patch :)
I Have No Enemies Brother 24. srp. v 11.41 
@Heljumper117

How goes testing the new version of this mod? Would you mind sharing how it would be different from this original version?

Also congratulations on your name sake finally being represented in Hell Divers the video game.

Can't wait to spread democracy with my fellow ODST troopers
I Have No Enemies Brother 24. srp. v 11.38 
@Rams

It is "Mod configuration tool" mod. It allows you to enable certain options for various mods such as activating table tops caps in campaign selection menu before starting a campaign as well as change some settings while a campaign is occuring
Rams 22. srp. v 16.49 
@I Have No Enemies Brother Hi, can you explain what MCT is? I'd like to use this mod with SFO.
I Have No Enemies Brother 10. srp. v 0.40 
I have done more experiements with this mod. Pay attention that you don't have conflicts. I finally got my mod list where there is no conflicts and this mod works perfectly. The armies feel loreful, strong and balanced. Each fight is a fresh experience.

If you use SFO with this then there is a compatibility patch for both with link in comments section of this mod. But you also need to toggle on Table Top Caps in MCT settings and for some reason the mod only works with SFO if you turn on that option. But when you do then you will see dynamic and balanced armies that are challenging and feels loreful. Combine this with a unit caps mod and you are in for a treat.

Thank you @Heljumper117 for this masterpiece of a mod.
Moondise 10. srp. v 0.09 
Dark Elves continue to spam Shades in their armies
I Have No Enemies Brother 8. srp. v 1.43 
@Heljumper117

I noticed that High Elf rangers are listed as Hel_infantry_fanatic but the High Elf army templates DO NOT have that tag present in any of the templates.