武装突袭3

武装突袭3

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WebKnight's Zombies and Creatures
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Data Type: Mod
内容描述词: 常见成人内容, 频繁出现暴力或血腥
文件大小
发表于
更新日期
163.475 MB
2022 年 4 月 3 日 下午 3:50
2024 年 12 月 22 日 上午 9:45
25 项改动说明 ( 查看 )

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WebKnight's Zombies and Creatures

描述
[R E D A C T E D] multiple units confirming that outbreak is at stage 4, I REPEAT, STAGE 4! A lot of... [R E D A C T E D]
Version: 2.0

Lambs compat patch
- https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3032643455&searchtext=

There is also now additional Zeus modules if you are using ZEUS ENCHANCED!
- https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1779063631


I really like Ryan Zombie and Daemons mod, but unfortunately it is very outdated. I felt that we need a new zombie mod that will support my melee system and custom skeletons (That it will not really break them).
So i decided to fill that gap by myself. Here it is!

Core mechanics:
  • You can customize zombies through addon options!
  • You can load zombies through editor or in zeus in a real time!
  • If you dont want to do it, there is already prepared zombies for most of the vanilla factions + IFA3
  • You can only load zombie ai on a standard human skeleton. If you will try to load an ai on a space marine or halo spartan - it will not work.
  • Zombies properly attack units with custom skeleton, so they will not break anything.
  • Zombies fully support IMS!
  • IFA3 zombies use Call of Duty Zombies Sounds :)))))))))))))))))))))
  • Fully working with ace
  • Require my IMS cause its using a lot of functions from there.
  • Support for Necroplague and Project Injury Reaction.



Special Infected:
  • Melee Zombie - Shamblers that can still use melee weapons.
  • Corrupted - basically a headcrab that can take over someones body and control it.
  • Goliath - a real boss mutant. Can throw rocks, its own bone shards, has AOE attack, destroy literally everything on his path. Can be fully customized through addon options.
  • Smasher - a mini-boss type mutated creature. Can throw rocks, jump, destroy most things. Can be fully customized through addon options.
  • Bloater - Just a guy who rans toward the target and explode dealing a lot of damage. Can damage both vehicles and humans.
  • Screamer -Infected that screams if he hears a target defeaning it in a process. Also bring every infection around him to the position of the scream.
  • Leaper - very weak in terms of damage that it can take. Very strong in terms how much it deals damage and its speed. Can even kill a space marine in a few hits. Can be customized through addon options.
More special infected will be added in later updates.

Known issues:
  • A lot of zombies can harm performance, i would not reccoment you to spawn more then 50+ units!


You can load ai through EDEN, ZEUS or just spawned units that i prepared. PLEASE LOOK AT THOSE IMAGES TO UNDERSTAND HOW TO DO IT!!!





PLEASE JOIN MY DISCORD, IT IS EASIER TO ANSWER YOUR QUESTIONS/BUG REPORTS FOR ME THERE - https://discord.gg/UJfDvdyr7w

If you like what i am doing please join one of the patrons! You will get access to my newest mods and major updates:
https://www.patreon.com/webknightsworkshop

Have fun!

Main Credits:
MOCAP Melee, Ryan Zombie And Daemons - inspiration.
Macser - For awesome ArmaRig for blender!
Bohemia Interactive - For awesome game and platform!
Dos - head models and texture.
Goliath by Moon dong hwa: https://sketchfab.com/3d-models/monster-skull-breaker-337b00a38a43462eb4d633b7d0daba87
Smasher by Moon dong hwa: https://sketchfab.com/3d-models/monster-leech-3d469151bb624704ae42cf71f9e98692
Corrupted head model by UROD Engine: https://sketchfab.com/3d-models/crying-head-f4da660299be485a9e7bc722db2a68ad
PhoenixTREAL - Special Infected Models.
Macho, Cypher, Echo and other boys for early alpha and beta tests
My patreons - for supporting my work.
热门讨论 查看全部(21)
2
10 月 31 日 上午 10:18
Bugs that I found on my Exile server
mrgreenrg
4
9 月 18 日 下午 5:10
Anyone have their zombies walking through walls?
BlazinArrow15
10
2024 年 1 月 11 日 上午 11:39
Necroplague vs WK Zombies
Retyan
867 条留言
Mrscribz 12 月 10 日 下午 11:59 
please make them bite again
Mrscribz 12 月 10 日 下午 11:58 
make them bite bruh they suck when they hit
That Knightly One 12 月 5 日 下午 5:21 
I have run into a problem with spawning zombies in Zeus. In the Eden editor premade factions exist with spawnable zombies premade and I've seen use of these in videos but they won't appear to me for some reason. They seem to appear in Eden editor like normal however?
WebKnight  [作者] 11 月 30 日 下午 1:49 
@adnanheroes ill check it out, there were shooting during my op yesterday and i was spawning em via function
adnanheroes 11 月 30 日 下午 1:38 
I tested it again and I don’t think other mods are causing it. When I spawn the Triggerman manually, they do shoot, but when I spawn them through a script, they won’t shoot. I checked the dead bodies and they definitely have ammo in their inventory. Both the manual spawn and scripted spawn use the same side, so I have no idea why the scripted ones refuse to shoot. Maybe it's just Arma sh*t.
WebKnight  [作者] 11 月 30 日 下午 1:25 
@adnanheroes you have any other mods that might alter AI? Lambs, Vcom?
adnanheroes 11 月 30 日 下午 1:16 
Yes, they have ammo. I just tested it again and they still won’t shoot. I can record it if you want.
WebKnight  [作者] 11 月 30 日 下午 12:59 
@adnanheroes you gave them ammo right? They are just regular arma ai with custom animations, there is no scripting involved for the most part.
adnanheroes 11 月 30 日 下午 12:58 
I love this mod, but the Triggermen are pretty buggy. They often refuse to shoot. At first they work fine, but in real scenarios with a lot of units, they just aim without firing. I even get right up to point-blank range, and they still won’t shoot.
WebKnight  [作者] 11 月 30 日 上午 2:24 
@Mythic ill check whats happening