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I know... I KNOW that price fluctuation can be turned off. But I do want to give some feedback.
Prices shouldn't fluctuate infinitely from too much product saturation. This isn't how the real world, medieval or modern, has ever worked. From the South production massive quantities to cotton, to the rapid industrialization of goods like paper, the market adapts to the saturation. Even if the price drops some, if you were producing excessive amounts of salt or sugar, the price would drop enough that peasants would start purchasing it. Increasing your market size.
On top of that spurring on increasing the fishing industry as salting and food preservation skyrockets, creating new businesses.
Essentially, I wish there was a mechanic or some review of this system for colonies dedicated to pumping out industrial amounts of a single product.
if not quessed correctly ... price fluctations of small and large vanometric cells ... after playing for about 4 years their prices dropped down to 20$ per small and 120 for large ....
- as result you could get quests with like 106x small and 13x large and it still bein counted as 3900$ quest reward value (with some genepack and 1x piece of eltex )