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Ilmoita käännösongelmasta










Thank you so much.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3201863278
In the moment its really a problem to use them with maintaince and its not possible to use them in realisitic mode.
I created a 1_e.dds file that was the same resolution as the original texture, but completely black. Then I made a 1_e.mtl file that reads as:
$SUBMATERIAL Material
$TEXTURE_MTL 0 1.dds
$TEXTURE_MTL 1 1_e.dds
$TEXTURE 2 blankbump.dds
$DIFFUSECOLOR 0.85 0.85 0.85 1
$SPECULARCOLOR 0.85 0.85 0.85 1
$AMBIENTCOLOR 0.85 0.85 0.85 1
$SPECULARPOWER 2.000000
$END
The 1_e.dds and 1_e.mtl files will have to be added to each individual building but they can all be the same since the source texture didn't change between them.
I THINK that was all I had to do, but let me know if it doesn't work, I might be forgetting something.