Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

100 arvostelua
Old city castle pack
2
3
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Building
Buildings (by category): Decoration
Tiedostokoko
Julkaistu
Päivitetty
11.217 MB
2.3.2022 klo 14.59
3.3.2022 klo 9.15
7 muutosilmoitusta ( näytä )

Tilaa ladataksesi
Old city castle pack

1 kokoelmassa, tekijä Jutland
Buildings by Jutland
61 luomusta
Kuvaus
Inspired by city of Toruń in Poland pack of gates, walls and other castle parts
31 kommenttia
Shron Sopel 6.3. klo 10.35 
in my game walls are not buildable, there is no paths connections... help!
abelyanhayk852 4.8.2024 klo 10.29 
Can you please disable the night material? And add paths? Or, I can make the changes myself and reupload the mod, by your permission.
MrKrabs 26.3.2024 klo 9.17 
@Divinus: I did exactly as you said. That works.
Thank you so much.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3201863278
Bilbo Bäckings 30.11.2023 klo 10.58 
Can you make it so that cars can drive through the Big Gate? It´s currently not working
Divinus 19.11.2023 klo 11.05 
The fastest way to fix the nighttime texture is to copy the file 1.mtl in every subfolder and rename the copy to 2.mtl. Repeat this with every subfolder and voila!
anok_peace 17.11.2023 klo 5.05 
I love this mod, but please, if you fix the nighttime texture, give them all a footpath or make them maintaince free.
In the moment its really a problem to use them with maintaince and its not possible to use them in realisitic mode.
CaseyJones 6.11.2023 klo 16.49 
Oh by the way I play with DaffyFlyer's "Lighting, Sky and Environment Overhaul" mod so those values may or may not look as good with vanilla night lighting.
CaseyJones 6.11.2023 klo 16.47 
I fixed it, it was actually quite simple.

I created a 1_e.dds file that was the same resolution as the original texture, but completely black. Then I made a 1_e.mtl file that reads as:

$SUBMATERIAL Material
$TEXTURE_MTL 0 1.dds
$TEXTURE_MTL 1 1_e.dds
$TEXTURE 2 blankbump.dds

$DIFFUSECOLOR 0.85 0.85 0.85 1
$SPECULARCOLOR 0.85 0.85 0.85 1
$AMBIENTCOLOR 0.85 0.85 0.85 1

$SPECULARPOWER 2.000000

$END


The 1_e.dds and 1_e.mtl files will have to be added to each individual building but they can all be the same since the source texture didn't change between them.

I THINK that was all I had to do, but let me know if it doesn't work, I might be forgetting something.
CaseyJones 10.10.2023 klo 12.24 
Any clue what's the issue with the nighttime texture? I'd love to see this fixed and be willing to help but I'm pretty new at modding.
ruz9ik2 24.9.2023 klo 12.22 
Please fix the night time texture, by the way it's perfect :steamthumbsup: