Sid Meier's Civilization VI

Sid Meier's Civilization VI

687 ratings
Grand Eras (Project 6T Core)
19
6
4
5
2
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
17.890 MB
1 Mar, 2022 @ 12:49pm
7 Jan @ 6:13am
31 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Grand Eras (Project 6T Core)

In 3 collections by JNR
JNR's Playlist (Gameplay-only)
116 items
Play with Project 6T
28 items
JNR's Project 6T
13 items
Description
The modding scene for Civ VI is very modular, with many buildings, wonders, units, etc. being released here and there in bits. Now it is time for: The Thing That Ties Them Together! I present: Project 6T - starting with my 60th mod "Grand Eras". This is the centerpiece of the whole project (and will be required for further components).

Project 6T is a comprehensive overhaul of the tech and civics trees, which were designed from the ground up with modded content in mind. Grand Eras adds a whole new era and expands the existing ones with new civics and technologies.

Grand Eras comes with an adjusted UI for the trees based on Infixo's "Better Tech Tree (UI)" and more UI adjustments thanks to Zegangani (who also rewrote the code to select a tech to research from scratch to make it more efficient, something without which this mod would not have been possible!). I am very grateful for their work; check out their Workshop pages for more fantastic creations.

Full Technology Tree Image[i.imgur.com]
Full Civics Tree Image[i.imgur.com]

Credits and Acknowledgements
Apart from Infixo and Zegangani, who I already mentioned above, I'd like to give my thanks to all the modders who have taught me the skills needed to get to this point; to all the people who have supported me and gave me the energy to keep going with this; to all players who have made me a better modder by providing feedback, bug reports, and playtesting. I am truly grateful for this great community and hope that we can create many more amazing things together!

For donations - since I not only had big help for this mod itself but was also guided by the many community creations out there, I am not adding my PayPal link here. If you want to show your gratitude with a little gift, consider donating to a charitable cause instead.

Features
  • New Era: Post-Classical. Taking place between Classical and Medieval, this era increases the part of a match spent in pre-modern times, i.e. the most fun part of the game for most.
  • 25 new technologies and 11 new civics: each era now has 10-11 technologies, split into three columns instead of previously two, and 7 civics (except for ancient, which has 9).
  • All new techs and civics are assigned an existing quote, voiced by Sean Bean. Proper Eurekas and Inspirations have been assigned as well.
  • Handcrafted trees for Future Era, no more randomness getting in the way of your science victory. Randomization still available via Shuffle mode.
  • High density of prerequisite paths in the trees to avoid beelining.
  • Unlocks (buildings, units, etc.) added by many mods have been handplaced from scratch on the tree for an evenly paced progression and better thematic fit. Special attention was giving to avoid "overloading" any individual tech or civic as to keep icons within the space the UI offers.
  • New icons: no more "star" icons with tech/civic descriptions telling you about many different things. Instead, everything from resources becoming harvestable to tourism changes to spy slots to Giant Death Robot upgrades has its own icon now, reducing compatibility issues when it comes to tech/civic descriptions.
  • Icons for yield upgrades of improvements are color-coded by yield.
  • Icons in tech and civics tree are now sorted cleanly even with modded content.
  • Cleaned-up tech/civic tree UI with the option to add custom background images (see "Project 6T" collection) and with better-looking lines. (Work in Progress, release soon).
  • Stone-paved roads and with them the industrial-era building styles now last for two eras instead of just one, delaying asphalt and skyscrapers to the Atomic Era.
  • Advanced Era start options are added not just for the Post-Classical but also Future era.

New Technologies
  • Fishing
  • Calendar
  • Surveying
  • Saddle
  • Optics
  • Metallurgy
  • Paper (replaces Apprenticeship)
  • Compass
  • Alchemy
  • Pike Tactics
  • Spinning Wheel
  • Requisitions (replaces Military Engineering)
  • Caracole
  • Line Tactics
  • Biology
  • Coking
  • Medicine
  • Dynamite
  • Warplanes
  • Pharmaceuticals
  • Refrigeration
  • Physics
  • Radar (replaces Advanced Flight)
  • Ecology
  • Genomics
  • Habitats (replaces Seastead)

New Civics
  • Organized Warfare
  • Territory
  • Consecration
  • Citizenship
  • State Religion
  • Monasticism
  • Merchant Leagues
  • Estates
  • Patronage
  • Tolerance
  • Sovereignty (replaces Scorched Earth)
  • Parliamentarism
  • Constitution (replaces Ideology)
  • Romanticism
  • Consumerism
  • Pop Culture
  • Geopolitics (replaces Cold War)

Removed Near-Future Governance, Cultural Hegemony, and Global Warming Mitigation.

Compatibility and Recommendations

Requires Gathering Storm. Other DLC supported but not required. Compatible with all game modes.

Not compatible with mods changing the tech/civics trees - both gameplay and UI, including Better Tech Tree and CQUI.

See "Play with Project 6T Overhaul" collection above for supported mods. Further mods do not necessarily require special compatibility, so they may work together just fine. Or they may not. Feel free to report findings.

I highly recommend playing this together with Extended Eras by P0kiehl (found in the collection) for better pacing.

Known Issues
  • No unique Moment art yet.
  • Techs/Civics cannot be selected by clicking on any of the new icons. Click on the tech/civic itself or a "regular" unlock instead.

JNR's Mod Series




Popular Discussions View All (5)
8
25 Mar @ 10:39am
Mods don't load
swdedm
3
16 May @ 5:09am
Bug Report
tinfoil_tophat
3
23 Jul, 2023 @ 2:16am
First game / My feedback
DaniAngione
849 Comments
石井雪 7 Oct @ 10:11pm 
Why can`t I open the tech tree?
JNR  [author] 7 Oct @ 2:14pm 
BUILDING_JNR_IZ_WATER_MILL is correct, or what are you asking?
pauloel7 6 Oct @ 6:45pm 
BUILDING_JNR_IZ_WATER_MILL or BUILDING_WATER_MILL?
See 6T_Unlock_Buildings line 49.
JNR  [author] 6 Oct @ 9:37am 
Ah thanks, will check. Probably a good time to change the file from XML to SQL anyway.
pauloel7 6 Oct @ 4:59am 
Yes, LOC_JNR_CLOTHIER_LATE_GAME_BONUS.xml was not loading, due to the error. As a consequence, its text content was not wokring as intended.
I believe, though, I've rooted out the cause: 'LOC_JNR_CLOTHIER_LATE_GAME_BONUS" and 'LOC_JNR_BREWERY_LATE_GAME_BONUS' already existed for me because I am using RIB mod#2497071692.
I tried to comment out those entries in RIB_TechCivic_BTT_6T.sql and the Database.log error entry cleared.
Now something else came up instead:
[3109034.338] [Localization]: While executing - 'insert into BaseGameText('Tag', 'Text') values (?, ?);'
[3109034.338] [Localization]: In XMLSerializer while inserting row into table insert into BaseGameText('Tag', 'Text') with values (LOC_PPC_TECH_ITEM_CC_1, Cities require 1 [ICON_Power] Power by default., ).
[3109034.338] [Localization]: In XMLSerializer while updating table BaseGameText from file 6T_Text_UnlockablesUI.xml.
[3109034.338] [Localization] ERROR: UNIQUE constraint failed: LocalizedText.Language, LocalizedText.Tag
JNR  [author] 6 Oct @ 3:07am 
Are you getting any missing text ingame or what's the issue?
pauloel7 6 Oct @ 1:48am 
Hello. I got this error below. Please advise.
[3098158.034] Error parsing C:/Program Files (x86)/Steam/steamapps/workshop/content/289070/2769967307/Text/6T_Text_UnlockablesUI.xml
[3098158.034] Warning: LocalizedText - Failed loading XML.
李四 25 Aug @ 7:09am 
移除了近未来治理、文化霸权和变暖缓解。

兼容性和推荐

需要《风暴聚集》。其他DLC支持但非必需。兼容所有游戏模式。

不兼容修改科技公民法树模组——包括游戏玩法和用户界面,包括Better Tech Tree和CQUI。

请参见上方“使用Project 6T Overhaul游戏”集合以了解支持的模组。其他模组不一定需要特殊的兼容性,因此它们可能可以很好地协同工作。或者可能不行。请随时报告发现的问题。
我强烈建议与P0kiehl的《扩展时代》(在集合中找到)一起玩,以获得更好的节奏。

已知问题
还没有独特的艺术。
无法通过点击任何新图标来选择科技/公民法。点击科技/公民法本身或一个“普通”解锁
李四 25 Aug @ 7:09am 
新技术
捕鱼
日历
测量
马鞍
光学
冶金
纸张(取代学徒制)

炼金术
长矛战术
纺车
征用(取代军事工程)
卡卡农
线战术
生物学
焦化
医学

战斗机
制药
制冷
物理学
雷达(取代高级飞行)
生态学
基因组学
栖息地(取代海上城市)新公民
有组织的战争
领土
圣化
公民权
国教
隐居
商人联盟
地产
赞助
宽容
主权(取代焦土政策)

宪法(取代意识形态)
浪漫主义
消费主义
流行文化
地缘政治(取代冷战)
李四 25 Aug @ 7:09am 
改进的图标:根据产量对改进产量升级进行颜色编码。
技术树和公民法树中的图标现在即使有模组内容也会清晰地排序。
清理了技术/公民法树UI并可以选择添加自定义背景图像(参见“项目6T”集合),并具有更好看的线条。(正在进行中,即将发布)。
石板路和时代建筑风格现在持续两个时代,而不是只有一个,将沥青和摩天大楼推迟到原子时代。
不仅为后古典时期,而且为未来时代添加了高级开始选项。