Sid Meier's Civilization VI

Sid Meier's Civilization VI

687 vurderinger
Grand Eras (Project 6T Core)
19
6
4
5
2
2
2
2
2
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Filstørrelse:
Offentliggjort:
Opdateret:
17.890 MB
1. mar. 2022 kl. 12:49
7. jan. kl. 6:13
31 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
Grand Eras (Project 6T Core)

I 3 samlinger af JNR
JNR's Playlist (Gameplay-only)
116 genstande
Play with Project 6T
28 genstande
JNR's Project 6T
13 genstande
Beskrivelse
The modding scene for Civ VI is very modular, with many buildings, wonders, units, etc. being released here and there in bits. Now it is time for: The Thing That Ties Them Together! I present: Project 6T - starting with my 60th mod "Grand Eras". This is the centerpiece of the whole project (and will be required for further components).

Project 6T is a comprehensive overhaul of the tech and civics trees, which were designed from the ground up with modded content in mind. Grand Eras adds a whole new era and expands the existing ones with new civics and technologies.

Grand Eras comes with an adjusted UI for the trees based on Infixo's "Better Tech Tree (UI)" and more UI adjustments thanks to Zegangani (who also rewrote the code to select a tech to research from scratch to make it more efficient, something without which this mod would not have been possible!). I am very grateful for their work; check out their Workshop pages for more fantastic creations.

Full Technology Tree Image[i.imgur.com]
Full Civics Tree Image[i.imgur.com]

Credits and Acknowledgements
Apart from Infixo and Zegangani, who I already mentioned above, I'd like to give my thanks to all the modders who have taught me the skills needed to get to this point; to all the people who have supported me and gave me the energy to keep going with this; to all players who have made me a better modder by providing feedback, bug reports, and playtesting. I am truly grateful for this great community and hope that we can create many more amazing things together!

For donations - since I not only had big help for this mod itself but was also guided by the many community creations out there, I am not adding my PayPal link here. If you want to show your gratitude with a little gift, consider donating to a charitable cause instead.

Features
  • New Era: Post-Classical. Taking place between Classical and Medieval, this era increases the part of a match spent in pre-modern times, i.e. the most fun part of the game for most.
  • 25 new technologies and 11 new civics: each era now has 10-11 technologies, split into three columns instead of previously two, and 7 civics (except for ancient, which has 9).
  • All new techs and civics are assigned an existing quote, voiced by Sean Bean. Proper Eurekas and Inspirations have been assigned as well.
  • Handcrafted trees for Future Era, no more randomness getting in the way of your science victory. Randomization still available via Shuffle mode.
  • High density of prerequisite paths in the trees to avoid beelining.
  • Unlocks (buildings, units, etc.) added by many mods have been handplaced from scratch on the tree for an evenly paced progression and better thematic fit. Special attention was giving to avoid "overloading" any individual tech or civic as to keep icons within the space the UI offers.
  • New icons: no more "star" icons with tech/civic descriptions telling you about many different things. Instead, everything from resources becoming harvestable to tourism changes to spy slots to Giant Death Robot upgrades has its own icon now, reducing compatibility issues when it comes to tech/civic descriptions.
  • Icons for yield upgrades of improvements are color-coded by yield.
  • Icons in tech and civics tree are now sorted cleanly even with modded content.
  • Cleaned-up tech/civic tree UI with the option to add custom background images (see "Project 6T" collection) and with better-looking lines. (Work in Progress, release soon).
  • Stone-paved roads and with them the industrial-era building styles now last for two eras instead of just one, delaying asphalt and skyscrapers to the Atomic Era.
  • Advanced Era start options are added not just for the Post-Classical but also Future era.

New Technologies
  • Fishing
  • Calendar
  • Surveying
  • Saddle
  • Optics
  • Metallurgy
  • Paper (replaces Apprenticeship)
  • Compass
  • Alchemy
  • Pike Tactics
  • Spinning Wheel
  • Requisitions (replaces Military Engineering)
  • Caracole
  • Line Tactics
  • Biology
  • Coking
  • Medicine
  • Dynamite
  • Warplanes
  • Pharmaceuticals
  • Refrigeration
  • Physics
  • Radar (replaces Advanced Flight)
  • Ecology
  • Genomics
  • Habitats (replaces Seastead)

New Civics
  • Organized Warfare
  • Territory
  • Consecration
  • Citizenship
  • State Religion
  • Monasticism
  • Merchant Leagues
  • Estates
  • Patronage
  • Tolerance
  • Sovereignty (replaces Scorched Earth)
  • Parliamentarism
  • Constitution (replaces Ideology)
  • Romanticism
  • Consumerism
  • Pop Culture
  • Geopolitics (replaces Cold War)

Removed Near-Future Governance, Cultural Hegemony, and Global Warming Mitigation.

Compatibility and Recommendations

Requires Gathering Storm. Other DLC supported but not required. Compatible with all game modes.

Not compatible with mods changing the tech/civics trees - both gameplay and UI, including Better Tech Tree and CQUI.

See "Play with Project 6T Overhaul" collection above for supported mods. Further mods do not necessarily require special compatibility, so they may work together just fine. Or they may not. Feel free to report findings.

I highly recommend playing this together with Extended Eras by P0kiehl (found in the collection) for better pacing.

Known Issues
  • No unique Moment art yet.
  • Techs/Civics cannot be selected by clicking on any of the new icons. Click on the tech/civic itself or a "regular" unlock instead.

JNR's Mod Series




Populære diskussioner Vis alle (5)
8
25. mar. kl. 10:39
Mods don't load
swdedm
3
16. maj kl. 5:09
Bug Report
tinfoil_tophat
3
23. juli 2023 kl. 2:16
First game / My feedback
DaniAngione
844 kommentarer
JNR  [ophavsmand] For 1 time siden 
Are you getting any missing text ingame or what's the issue?
pauloel7 For 2 timer siden 
Hello. I got this error below. Please advise.
[3098158.034] Error parsing C:/Program Files (x86)/Steam/steamapps/workshop/content/289070/2769967307/Text/6T_Text_UnlockablesUI.xml
[3098158.034] Warning: LocalizedText - Failed loading XML.
李四 25. aug. kl. 7:09 
移除了近未来治理、文化霸权和变暖缓解。

兼容性和推荐

需要《风暴聚集》。其他DLC支持但非必需。兼容所有游戏模式。

不兼容修改科技公民法树模组——包括游戏玩法和用户界面,包括Better Tech Tree和CQUI。

请参见上方“使用Project 6T Overhaul游戏”集合以了解支持的模组。其他模组不一定需要特殊的兼容性,因此它们可能可以很好地协同工作。或者可能不行。请随时报告发现的问题。
我强烈建议与P0kiehl的《扩展时代》(在集合中找到)一起玩,以获得更好的节奏。

已知问题
还没有独特的艺术。
无法通过点击任何新图标来选择科技/公民法。点击科技/公民法本身或一个“普通”解锁
李四 25. aug. kl. 7:09 
新技术
捕鱼
日历
测量
马鞍
光学
冶金
纸张(取代学徒制)

炼金术
长矛战术
纺车
征用(取代军事工程)
卡卡农
线战术
生物学
焦化
医学

战斗机
制药
制冷
物理学
雷达(取代高级飞行)
生态学
基因组学
栖息地(取代海上城市)新公民
有组织的战争
领土
圣化
公民权
国教
隐居
商人联盟
地产
赞助
宽容
主权(取代焦土政策)

宪法(取代意识形态)
浪漫主义
消费主义
流行文化
地缘政治(取代冷战)
李四 25. aug. kl. 7:09 
改进的图标:根据产量对改进产量升级进行颜色编码。
技术树和公民法树中的图标现在即使有模组内容也会清晰地排序。
清理了技术/公民法树UI并可以选择添加自定义背景图像(参见“项目6T”集合),并具有更好看的线条。(正在进行中,即将发布)。
石板路和时代建筑风格现在持续两个时代,而不是只有一个,将沥青和摩天大楼推迟到原子时代。
不仅为后古典时期,而且为未来时代添加了高级开始选项。
李四 25. aug. kl. 7:09 
许多模组添加的解锁(建筑、单位等)已经从头开始手工放置在树中以获得均匀的进度和更好的主题适应性。特别注意避免“超载”任何单个技术或公民法,以使图标保持在UI提供的空间内。
图标:不再有带有技术/公民法描述的“星”图标,这些描述告诉您许多不同的事情。相反,现在从资源变为可收获到旅游到间谍槽到巨型死亡机器人升级都有自己的图标,减少了技术/公民法描述时的兼容性问题。
李四 25. aug. kl. 7:08 
特色
新时代:后古典时期。发生在古典时期和中世纪之间,这个时期增加了比赛在史前时期的时间,即对大多数人来说游戏中最有趣的部分。
25项新技术和11项新公民法:每个时代现在有10-11项技术,分为三列而不是以前的两个,以及7项公民法(除了古代,有9项)。
所有新技术和公民法都分配了一个现有的引用,由肖恩·比恩配音。还分配了适当的尤里卡和灵感。
手工制作的未来时代树,不再有随机性阻碍你的科学胜利。仍然可以通过混合模式获得随机。
树中先决路径的高密度,以避免直线前进。
李四 25. aug. kl. 7:07 
致谢
除了我上面已经提到的Infixo和Zegangani,我还想感谢所有教给我走到这一步所需的技能的模组制作者;感谢所有支持我并给我继续前进的动力的人;感谢所有通过提供反馈、错误报告和游戏测试让我成为一个更好的模组制作者的玩家。我非常感谢这个伟大的社区,希望我们能一起创造更多令人惊叹的东西!

关于捐赠 - 由于我不仅在这个模组本身上得到了很大的帮助,而且也受到了许多社区创作的指导,因此我不会在这里添加我的PayPal链接。如果你想用一个小礼物来表达你的感激之情,请考虑捐赠给慈善事业。
李四 25. aug. kl. 7:06 
翻译
《文明VI》的模组场景非常模块化,许多建筑、奇迹、单位等都是零散发布的。现在是时候:将它们联系在一起了!我呈现:项目6T - 以我的第60个模组“大时代”为开端。这是整个项目的中心部分(也是进一步组件的必备条件)。

项目6T是对科技和市政树的一次全面改革,这些树从一开始就是为模组内容而设计的。大时代添加了一个全新的时代,并扩展了现有的时代,增加了新的市政和科技。

大时代带来了基于Infixo的“更好的科技树(UI)”调整的科技树UI,以及更多由Zegangani(他还重写了从零开始选择研究科技的代码,使其更高效,没有这些,这个模组将不可能实现!)带来的UI调整。我对他们的工作非常感激;查看他们的工作坊页面,了解更多精彩的创作。

完整科技树图像[ i.imgur.com ]
完整市政树图像[ i.imgur.com ]
jeffdawgfan 14. aug. kl. 18:35 
Thank You, Thank You, Thank You. I hate Civ 7 with a passion, and Civ 6 was getting sorta boring. This makes it like a whole new game. Loving it.