RimWorld
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Glitterworld Component
   
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Mod, 1.3
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27.494 KB
21 feb 2022 om 1:03
1 mei 2022 om 4:15
5 wijzigingsnotities (weergeven)

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Glitterworld Component

Omschrijving
A standalone version of the glitterworld component for easier implementing and public use.

It will also get used by my hi-techy mods.


Feel free to fork and edit in every way, with credits/dependencies to this mod.






[ko-fi.com]
19 opmerkingen
The_italiandiabetic 29 okt 2023 om 9:03 
pls update it to 1.4 please im begging you
Cat-Lunatic 25 dec 2022 om 18:52 
Will this update to 1.4?
Valerie  [auteur] 26 aug 2022 om 23:17 
It should be standalone, I'll check it out when I'm home.
Lexion86 26 aug 2022 om 18:34 
So, I've found that this mod isn't all that standalone. For me it's in the research tree after Smart Weapons.

I started a CE game, so I took out the Smart Weapons mod (since it was saying it is incompatible). I kept the Compact Melee Weapons mod though. The glitterworld component research is no longer in the research screen.

This leaves me unable to craft the components for the melee weapons.

Any ideas what I might be doing wrong or if this is something that might be wrong with the mod?
Valerie  [auteur] 1 mei 2022 om 4:49 
Enjoy!
gwendoodle<3 1 mei 2022 om 4:46 
Cool, thanks for the quick response, can't wait to check it out tomorrow!
Valerie  [auteur] 1 mei 2022 om 4:16 
Sorry for the trouble, all is fixed now. It appears that when the graphicClass is Graphic_Single, you need to define the exact location of the texture.
gwendoodle<3 1 mei 2022 om 2:55 
Hey, kind of my first time reporting a bug so I hope I'm doing this right but the icons for glitterworld components aren't loading in my world for whatever reason, Even on a stack of one, and when held by a colonist (or presumably any other pawn) displays as a white square.

https://gist.github.com/651ad8cec5cfe74cdaadc3a60dce3a04

I did try updating the mod as it seems you had this issue listed below, but sadly it didn't change anything.
Valerie  [auteur] 30 apr 2022 om 12:33 
Fixed!