Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta









Before sending it over, I did a little more debugging and found the source of my crash. I completely forgot that I had pulsar and some plugins running. In my case, it was the 'SEWorldLoadBoost' plugin. Apologies for not catching that sooner.
@chrishoule1366
@jarhead
If you two happen to be running that plugin as well, go ahead and disable it if you want to use mods that require definition expansion api.
@chrishoule1366 same
2025-11-08 16:16:33.700 - Thread: 1 -> Error: Error during loading session:System.NullReferenceException: Object reference not set to an instance of an object.
at Draygo.BlockExtensionsAPI.DefinitionExtensionsAPI.recieveModHandlers(Object obj)
at Sandbox.ModAPI.MyAPIUtilities.SendModMessage(Int64 id, Object payload)
at Draygo.BlockExtensionsAPI.DefinitionExtensionsAPICore.LoadData()
at Sandbox.Game.World.MySession.LoadComponent(MySessionComponentBase component)
at Sandbox.Game.World.MySession.LoadDataComponents()