Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Total Garrison Overhaul
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标签: mod, Campaign
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2022 年 2 月 4 日 下午 12:40
2022 年 7 月 17 日 下午 2:49
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Total Garrison Overhaul

在 Hecleas 的 2 个合集中
Best mods for Vanilla (Edition 2022)
39 件物品
Hecleas Mod Rome II
9 件物品
描述
GARRISON

The garrison system has been completely revised to give it much more logic, strategy and charm.
The capitals will have a very high unit cap, which will also be elite units, which seems logical, protecting capital is important.
Small colonies have slightly more garrisons, but fewer than capitals, so be prepared to get your small colonies overwhelmed and then be besieged by multiple armies on your capital.
There are no more plebs now.
Each special unit for each faction has been reviewed.
I replaced the pikemen to avoid abusing the AI's lack of intelligence and jumping on your pikemen.
A faction with a unique unit will be able to benefit from it in its garrison.
I also fixed the bug in the vanilla version and other mods, where some units are counted as duplicates.
For example, to avoid finding yourself facing a faction with 2 units in its city and another faction of the same culture with 20 units in its city.



Large city level 1:
-8 x medium melee unit
-4 x strong melee unit
-4 x ranged unit

Large city level 2:
-4 x medium melee unit
-8 x strong melee unit
-4 x ranged unit

Large city level 3:
-4 x medium melee unit
-4 x strong melee unit
-4 x elite melee unit
-4 x ranged unit
-2 x ballista
-2 x scorpion

Large city level 4:
-4 x strong melee unit
-8 x elite melee unit
-4 x ranged unit
-3 x ballista
-3 x scorpion
-2 x onager

Large city level 5:
-12 x elite melee unit
-4 x ranged unit
-3 x ballista
-3 x scorpion
-2 x onager

Settlement level 1:
-5 x medium melee unit
-1 x strong melee unit
-2 x ranged unit

Settlement level 2:
-4 x medium melee unit
-2 x strong melee unit
-2 x ranged unit

Settlement level 3:
-3 x medium melee unit
-3 x strong melee unit
-2 x ranged unit

Settlement level 4:
-2 x medium melee unit
-4 x strong melee unit
-2 x ranged unit



(savegame compatible)

Your feedback is welcome, as are your ideas, if there is a small bug or something else.

[paypal.me]To support me in my work of more than 1000 hours and to continue to take the time to always improve the AI, your donations are welcome and will help me a lot, thanks!

https://discord.gg/xmYF6TRmeF
53 条留言
FELDRIC 9 月 30 日 上午 3:59 
Please version lite, only for militias and levies per city.
1 elite unit per military building
sana[PP] 8 月 4 日 上午 11:57 
too big
lwhのsama 7 月 24 日 上午 12:34 
工作:steamthumbsup::steamthumbsup:
Amidamaru 3 月 6 日 上午 7:19 
Is it working?
cstannar 2024 年 11 月 11 日 上午 5:56 
Will this mod work with all the campaigns; Rise of the Republic, Emperitor Augustus, Empire Divided etc.? How can you tell?
Ivac 2024 年 2 月 22 日 上午 1:20 
playing with talis city tier 4 has 12 elite units, 4 range and 8 strong units
Hey Ho 2024 年 1 月 25 日 下午 5:22 
Playing with Carthage,after I research Sidonian Rites which replaces Carthaginian hoplites to late hoplites, my garrison in cities drops to vanilla amount , from a 19 stack garrison with 8 carthaginian and 4 lybian hoplites to just 1-1 soni have 6 units in a level 2 city ,really sucks especially since it's just for me, all the other factions have the overhauled number
Journeyman 2023 年 11 月 1 日 上午 9:32 
With Pergamon, it's not working btw
Fèru Or 2023 年 9 月 25 日 下午 6:27 
I'm getting errors with DEI. The garrison in some of my provinces have early and late units together and a small undeveloped farm has 12 elite heavy units....for instance...
jasonlbc23 2023 年 9 月 13 日 上午 3:21 
Enjoying your set of mods. Will they work for empire divided and augustus too or just grand campaign?