边缘世界 RimWorld

边缘世界 RimWorld

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Eccentric Tech - Fusion Power
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Mod, 1.3, 1.4, 1.5, 1.6
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9.649 MB
2022 年 2 月 3 日 下午 11:21
7 月 16 日 下午 12:12
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Eccentric Tech - Fusion Power

在 Aelanna 的 2 个合集中
Eccentric Tech
13 件物品
The Eccentric's Angels [1.4]
148 件物品
描述
Across the breadth of colonized space are high-tech worlds known as "glitterworlds", named so for the vast amounts of artificial light they cast in the void of space. They might never have been built, however, without the mastery of nuclear fusion reactors, a technology that grants nearly limitless energy from some of the simplest building blocks of the universe.

Mod Content

Fusion Power adds the following items related to advanced energy production:

  • 4 new research projects.
  • 5 new resources, including fusion reactor fuels and components.
  • 7 new buildings related to the generation of power and storage of fuel, as well as fuel pipelines to link them together.
  • 2 new orbital trade ship types with large stocks of reactor fuel and components.

The Multi-Mode Fusion Stellarator



At the heart of Fusion Power is the MMFS, a compact fusion reactor adapted from models used on military starships. Although fusion reactors are considered too inefficient to be used for decades- or centuries-long journeys between the stars, their high energy output is ideal for powering military-grade starship engines, directed-energy weapons, and other interplanetary applications. Furthermore, the MMFS can run in a number of different modes, allowing it to adapt to local fuel availability.

Fusion stellarators can generate immense amounts of power, but unlike simple generators, they require time and a great deal of energy to start up, which must be stored in specialized storage devices called Ignition Capacitors. Fusion reactors also require industrial reactor fuels to operate; while deuterium can be extracted from seawater and tritium can be produced in dedicated fission reactors, helium-3 can only be obtained from orbital trade ships.

Finally, while fusion reactors are considerably safer than fission reactors and neither produce significant amounts of toxic waste nor run the risk of meltdown, an operational reactor is still a complex, high-energy device that can deal considerable amounts of damage if they malfunction. Fusion reactors also have a limited operational period, as the inner reactor hull will degrade over time under the bombardment of high-energy neutrons from fusion reactions. Reactors must eventually be shutdown in order to be serviced and repaired; pushing a reactor with critical hull integrity could result in a major malfunction and emergency vent, during which the reactor's plasma is directly dumped into the surrounding area, causing extreme heat and lighting flammable objects on fire.

Construction Requirements

Unlocking Fabrication and building a Multi-Analyzer unlocks the Fuel Storage research project, which leads to additional technologies for the Deuterium Extractor and Tritium Breeder. However, building a MMFS requires a TFG Module, a precision nano-scale device that is only produced by advanced glitterworlds. They can occasionally be obtained from exotic goods traders, factions offering important quests, or from passing Mobile Refinery or Fuel Tanker trade ships.

Odyssey

With the Odyssey DLC enabled, two additional buildings are available:

  • Helium-3 Extractor - A small device that can extract trace amounts of helium-3 from vacstone chunks. The resulting vacstone rubble can still be turned into blocks.
  • Plasma Converter - A device that siphons high-energy plasma directly from a MMFS to be used as gravship thruster fuel instead of chemfuel. They take time to charge and rapidly lose energy if disconnected.

Compatibility

Fusion Power does not require Eccentric Tech - Core. However, having Core installed enables an additional Plasma Confinement research project that allows you to build TFG Modules at the Nanoassembler.



Please check out Piped Deuterium Extractor for an addon that adds Dub's Bad Hygiene compatibility!

Credits & Links

MMFS ambient audio was sampled from https://freesound.org/people/werneristes/sounds/548213/ by werneristes.

Eccentric Tech mods are a companion to The Eccentric's Angels, a Rimworld-inspired comic series on Reddit.
353 条留言
躲进温柔的梦 10 月 28 日 上午 3:59 
good
Aelanna  [作者] 10 月 27 日 下午 4:43 
@躲进温柔的梦 - This mod is not really intended to support incredibly power-hungry tech mods, it's part of the Eccentric Tech series and thus balanced against the rest of the mod series plus vanilla. If you really want the system to generate more power, there are mod settings and all of the power modes are configurable via XML; I will not be changing the base numbers any time soon.
躲进温柔的梦 10 月 27 日 下午 2:31 
I think as a nuclear fusion, its power generation is too small. I built two standard generators, but they are not enough to support my base. Even if I double this power generation, I suddenly feel that it is not enough
Aelanna  [作者] 10 月 26 日 上午 6:42 
@Auktarus - The full-sized MMFS requires 20 deuterium per day in D-D mode, 10 deuterium plus 10 tritium per day in D-T mode, and 10 deuterium plus 10 helium-3 in D-He mode. This scales down linearly as you throttle a reactor's power, so if you don't need the full power capacity you can lower its output to conserve fuel and hull integrity.

The advantage that the full-sized reactor retains over the compact one is that it only requires a single TFG module, which without Eccentric Tech - Core is a quest- and trade-only item. Also, the reality is that the full sized MMFS was created long ago and is simply impractically large for gravship use, so I wanted to have a more compact option for Odyssey.

In addition to the mod setting, all of the power modes are also completely exposed in XML, so if you feel like making a local edit or a personal XML patch, almost every aspect of reactor startup and operation is configurable!
Auktarus 10 月 26 日 上午 12:50 
Hey!
I saw your webcomic and found your mods that way - all very cool stuff! I've had a couple questions i just can't figure out, namely:

- how much fuel does the MMFneed per day in each mode (at 100% output)?
- is there a reason i'd want to build the full sze MMF over the small one? After all, I could fit four small ones inside one full size one...

Lastly, i was very happy to find that you included a slider in the mod settings to reduce the power output from the fusion generators. However, the slider currently only allows a minimum of 50%. Maybe you'd consider reducing the minimum value in a future update? After all, 50% of 100k is still 50k, i.e. one hell of a lot of power...
Pika 10 月 16 日 下午 7:06 
I love this mod.
Aelanna  [作者] 10 月 12 日 上午 6:29 
@FiauraTheTankGirl - Once a reactor is cold, your builders can use spare reactor hull plating to restore 100 hull integrity each!
FiauraTheTankGirl 10 月 11 日 下午 9:04 
How does one repair the reactor once it's shut down?
wincentweynard 10 月 5 日 上午 2:10 
You were right Aelanna. All I had to do was remove the fuel from the tanks.
The plasma charger behaves like another fuel storage.
Aelanna  [作者] 10 月 4 日 上午 5:02 
@Kresius - Which mod are you referring to and you do you have a log I could look at? It isn't much to go on.