边缘世界 RimWorld

边缘世界 RimWorld

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Vanilla Factions Expanded - Pirates
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Mod, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
18.584 MB
2022 年 1 月 18 日 上午 8:01
10 月 2 日 下午 12:41
50 项改动说明 ( 查看 )

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Vanilla Factions Expanded - Pirates

在 Oskar Potocki 的 2 个合集中
Vanilla Expanded
110 件物品
Vanilla Expanded - Empire playthrough
148 件物品
描述
[www.patreon.com]



See change notes



One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction. They feel more like evil outlanders than anything unique, and they don't really threaten late game colonies, nor do they provide engaging content in any way, shape or form. It always annoyed me that they are industrial tier only and don't even spawn with charge rifles anymore.

Roolo, Smash Phil and I are launching a new pirate survival video game inspired by RimWorld on Kickstarter. It's called Cursed Crew if anyone would like to check it out. I figured that the best way to promote the game through the channels I know a lot about is to create a mod, ideally a factions expanded mod, expanding pirates. Of course there are no boats and sea-faring pirates in RimWorld, but there are space pirates, so let's expand them!

Vanilla Factions Expanded - Pirates greatly expands the vanilla pirate faction by adding new events, technology, defence means etc. We are also adding two new factions - Junkers, which are inspired by the hordes of Huns, but instead of riding horses, they weld themselves inside powerful warcaskets; and Mercenaries, a spacer-tech faction of 'legal', sanctioned pirates that you can befriend!

You can now use your Comms console to hire pirates too! Pirates you hire join you for a period of time, but they come with a hefty price.

And most importantly, you can now create warcaskets - steel suits of industrial-tier armor, a powered-armor precursor, around your pawns. Fully customizable, with unique weapons and armor graphics!

And with Ideology, you can enjoy a new Pirate meme, with singing sea shanties and much more important camaraderie!

Do check out Cursed Crew, as if you liked RimWorld, I'm sure you will like our take on rogue-like survival, sailing the endless ocean and fighting dangerous, mythical creatures.

















































Update 1.1:


























[forms.gle]




Authors:

Oskar Potocki, an artist and a designer, responsible for the mod design and artwork.

xrushha, a programmer responsible for the xml of the mod.

Taranchuk, C# programmer.

erdelf, C# programmer.

legodude17, C# programmer.

Kikohi, C# programmer.

Roolo, C# programmer and a Cursed Crew developer.

Smash Phil, C# programmer and a Cursed Crew developer.

Storyteller based on illustration by dustsplat

Reann, a writer responsible for a majority of descriptions.

Luizi and Kripto for help with weapon art.

Cracklewock Games for lending assets such as Cursed Crew OST.


(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Do I need any DLC for this mod?
A: Not at all. However, if you have Ideology, you can use the new Pirate ideology.

Q: Can pawns in warcaskets use psycasts, magic etc?
A: Yes!

Q: Can pawns remove warcaskets?
A: Yes, but you have to research it first. Be aware - this will remove all limbs from your pawn and turn them into a shellcasket.

Q: Can pawns in warcaskets do any work?
A: No, these are strictly combat suits.

Q: Are warcaskets better than powered armor?
A: Not necessarily. They are an industrial tier precursor. Powered armor offers similar protection, but can be taken off and allows pawns to work still.

Q: Is this mod compatible with Combat Extended?
A: There is an integrated patch in Combat Extended itself!

Q: Can I disable some aspect of the mod?
A: No, it comes in as a package. You’re either accepting all of it, or none of it. Sorry. You are welcome to patch certain things out, but I can’t promise the mod will work as intended.

Q: Do I need the base module for it to work?
A: All the faction mods require Vanilla Expanded Framework to work.

Q: Does this mod work with other mods?
A: It should.

Q: Is this mod save game compatible?
A: Yes, however bear in mind you can’t remove mods, so backup your save!

Q: Can I check out this game you’re developing?
A: Absolutely, you can check our Kickstarter and back us to get awesome cool loot!
https://www.kickstarter.com/projects/cracklewockgames/cursed-crew



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热门讨论 查看全部(87)
5
8 月 24 日 下午 1:56
Weapon Warcasket where??
Skullito
1
10 月 5 日 上午 12:38
Cant equip weapons
Ambatukam
6
3 月 13 日 下午 3:17
I cant equip warcaskets weapons on my warcasket
CoolMark
2,215 条留言
Dim_Reaper 11 月 15 日 下午 9:37 
nevermind I figured it out
Dim_Reaper 11 月 15 日 下午 9:34 
I can't find the warcasket weapons in the security tab, I already researched them
Ratorres 11 月 15 日 下午 4:56 
I hired a mercenary hat got captured, and now I can't request another mercenary contract.
[EXPENDABLES] 0 11 月 15 日 上午 6:52 
Warcaskets cant use sanguaphage abilities other than leap, getting a sanguaphage warcasket is a bit of a waste since it cant even use blood feed, not sure if this is intentional but if it is, please think about changing it, id love for my warcasket vampire to be able to feed and use coagulate.
2Litre 11 月 14 日 下午 8:49 
Ghouls *can* enter and get warcaskets. I assume that's a bug?
Kyle 11 月 14 日 下午 8:42 
Causes the "Grammar unresolvable. Root 'r_deityType'" error occasionally on when starting a new game. Happens around 1 in 15 times. I did a bug report thing. Happens even when running nothing except harmony and other vanilla expanded mods. took me THREE DAYS to figure out it was this mod causing the issue. I can't be bothered to do any additional testing.
Wintermist 11 月 11 日 下午 6:24 
This is the one where we hire mercenary pirates for a day or two right? Well, it happened to also change my faction ideology lol. I don't know how to change it back. I can set my solo character to my old ideology, but it still thinks my faction is now a pirate. How can I fix this?
[EXPENDABLES] 0 11 月 8 日 下午 11:06 
Not sure if im doing something wrong, but i cant feed my colonist whos in the warcasket foundry, they are currently starving and the feed option just isnt there, cant do anything to help them. Anyone know what im missing?
[Kinky] Kiwi 10 月 29 日 下午 5:22 
I built a Warbolter from the security tab, and suddenly it disappeared from the tab and I can't make any more. Is this a bug, or intended? Or maybe a mod conflict of some kind?
selageth 10 月 27 日 上午 6:13 
Quick question about the hiring of pirates: first off, I looooooove that feature! Enables a whole lot of new playstyles. But even the expensive junker pirates in warcaskets often spawn with very low shooting and/or melee skill. Is this intended? Is there a way to boost that to a minimum level of maybe 8?

Spending 1000 silver for a day only to have the mercenaries miss almost every shot is kind of a bummer.