Space Engineers

Space Engineers

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Battletech - Vulture
   
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2.324 MB
6 jan 2022 om 19:02
1 wijzigingsnotitie (weergeven)
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Battletech - Vulture

Omschrijving


Work in progress, There is no movement programmed.

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Tonnage: 60 tons
Power Plant: 300 Type I XL
Manufacturer: Various

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Overview:



The Mad Dog(Vulture) is a heavy Clan OmniMech used for long-range indirect fire support. With hunched shoulders, a protruding head, and reverse-jointed legs, the Mad Dog resembles a vulture, so much so that it was codenamed Vulture and Hagetaka ("Vulture" in Japanese) by the Inner Sphere forces which first encountered it. The name also fit the battlefield role of the Mad Dog; the main role of the Mad Dog is to act as a support 'Mech, and it often holds a hill maintaining constant watch over the entire battlefield, like a vulture waiting for its prey. With its ample firepower and decent speed of 86.4 km/h, it makes a highly mobile firing platform, and as such has spread to near ubiquity among the forces deployed by the Clans, although the design is favored more by Clan Ghost Bear MechWarriors. The Mad Dog carries eight and a half tons of Ferro-Fibrous armor for decent protection, although it will not be able to stand up to heavy fire.

The Mad Dog was designed by Clan Smoke Jaguar as a second generation OmniMech based on the original heavy OmniMech Lupus of Clan Coyote. The Mad Dog also used some of the same molds of the Clan Wolf Timber Wolf OmniMech. However, despite using some of the same molds (which might be viewed as high praise), the Mad Dog was named as a slur to the Lupus and Timber Wolf, and to Clans Wolf and Coyote. Because of its widespread production, most Clans maintain a large number of Mad Dogs in their toumans.
12 opmerkingen
Kara Vaki 20 feb 2022 om 17:02 
no problem ^^
HEX  [auteur] 20 feb 2022 om 17:00 
Yup that was it, thank you. That's awesome, its way more intuitive then toggling walk, stop etc... in the action bar like i was learning.
Kara Vaki 16 feb 2022 om 23:24 
I just realized, did you have scripts enabled?
Kara Vaki 5 feb 2022 om 20:57 
oh? now why would that be? it works when I use it
HEX  [auteur] 5 feb 2022 om 16:43 
Great job on making work, I didn't have any movement when I tried it, maybe it's missing a mod or a step that I miss. But I was able to see it in action on your video.
Kara Vaki 4 feb 2022 om 13:51 
Sure thing ^^
HEX  [auteur] 4 feb 2022 om 11:36 
Nice, I tried to learn how to do it but the results were interesting and not functional in anyway :lunar2019laughingpig:

If you upload it I'll happily check it out.
Kara Vaki 4 feb 2022 om 2:19 
btw I've made your mech into a proper working one, I however had to rebuild the legs to do it ;w;
Kara Vaki 7 jan 2022 om 15:35 
I like it ^^