XCOM 2
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[WOTC] MGR Customization Pack 2022 (v1.1)
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46.359 MB
30 dec 2021 om 22:42
28 mrt 2022 om 10:20
5 wijzigingsnotities (weergeven)
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[WOTC] MGR Customization Pack 2022 (v1.1)

In 3 verzamelingen van Max
[X2 WOTC] Max's Cosmetic Collection
135 items
[X2 WOTC] The MGR Collection
12 items
[X2 WOTC] Cooked Remasters
20 items
Omschrijving
This is an updated version of Astery's Metal Gear Rising Customization Pack with cooked assets and some new additions of my own.

This was done without explicit permission, so if Astery sees this and requests that i take it down, i'll comply without issue.

Visit the original mod to see screenshots.

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FEATURES:
  • Everything included in the original mod (with a handful of slight tweaks), with cooked assets for reduced file sizes and faster load times.
  • NEW - Raiden's head with full facial animations, available under Race 0. Requires the Community Highlander for it to function correctly.

Requires Invisible Body Parts For All so soldiers don't get the decorative options stuck on them with no way of taking them off.

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KNOWN ISSUES:
  • None that i know of.

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CHANGELOG:

VERSION 1.1 (3/24/2022)
  • Added Raiden's head
  • Added new visor options to fit Raiden's head (note that selection is limited at this point)

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CREDITS:
  • Astery - Original creator of this mod.

  • Ninja Nub - Creator of the Garry's Mod item which i've used to extract Raiden's head assets from, and can be found here.

  • Kojima Productions - Creators of Metal Gear Rising.

All copyrighted content belongs to their respective author(s) / owner(s), all rights are reserved for them.
19 opmerkingen
MY EARS ARE RINGING, TO THE SOUND
Max  [auteur] 11 sep 2024 om 15:18 
That's how his head came, unfortunately. Dunno how feasible it'd be to construct a new neck for him as i haven't worked on this in 2 1/2 years.
Dick Justice 11 sep 2024 om 15:03 
The head is missing a neck, so it doesn't work well with the suit or other customization items.
Not_Naia 22 sep 2023 om 22:19 
was curious about the female version if you plan to do anything with them
Dragonlord 12 jan 2023 om 2:31 
Just a note but you have both the magnetic and beam versions of the HF Blade as 0 tier. Was trying to understand why colored tier didn't picked them up. Just something to check.
Four 13 sep 2022 om 16:48 
Based gedeonro for that lwotc help
Amber 4 jul 2022 om 22:24 
being tracked by a starving beast
QueeniExMachina 10 mei 2022 om 16:46 
Two thumbs up! Can you also add bare face version with no cybernetics on his jaw?
gedeonro 11 jan 2022 om 15:43 
inside XComMGRBlade edit it to your liking
gedeonro 11 jan 2022 om 15:42 
[LW_Overhaul.LWTemplateMods]

; New costs/requirements for blades.

+ItemTable=(ItemTemplateName="HFBlade_CV", Slots=0, Starting=true, Infinite=true, Buildable=false)
+ItemTable=(ItemTemplateName="HFBlade_MG", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="AutopsyAdventStunLancer",RequiredTech2="", SupplyCost=20, AlloyCost=1, CrystalCost=1, CoreCost=0, SpecialItemTemplateName="CorpseAdventStunLancer", SpecialItemCost=1, TradingPostValue=8, RequiredEngineeringScore=20, Tier = 142, PointsToComplete=100)
+ItemTable=(ItemTemplateName="HFBlade_BM", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="AutopsyArchon", RequiredTech2="", SupplyCost=35, AlloyCost=2, CrystalCost=3, CoreCost=1, SpecialItemTemplateName="CorpseArchon", SpecialItemCost=1, TradingPostValue=15, RequiredEngineeringScore=40, Tier = 144, PointsToComplete=200)