XCOM 2
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Build-A-Dark-Event WOTC
   
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2021 年 12 月 11 日 下午 1:41
2024 年 5 月 9 日 上午 11:12
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Build-A-Dark-Event WOTC

在 h4ilst0rm 的 1 个合集中
My XCOM 2 WOTC Mods
14 件物品
描述
This mod is a tool to build your own personal dark events with just a bit of config.
More accurately, I made this in spirit of [WOTC] More Dark Events: Enemy Abilities which does a great job of spicing up the game with new abilities. Unfortunately there aren't that many new ones and I was left longing for more.

This mod is limited to creating Dark Events that grant additional abilities as those are in my opinion the most interesting ones.
As is, this mod provides 1 (one) new Dark Event that serves as an example on how to set up your own. The configuration for new events and instructions on how to do it are in XComAbilityDarkEvents.ini.

This mod does not change the AI enemies use to select their actions, so the more complicated abilities will most likely never be used even though they are granted. There is no way to account for everything, so I left it at that. To get the most out of this without doing AI changes, favour purely passive abilities and abilities that do not require user input.

Special Thanks
TePª for creating the glorious preview image.
热门讨论 查看全部(2)
34
2022 年 6 月 6 日 下午 1:02
Dark events and Ideas!
Vulpsune
6
2022 年 7 月 14 日 下午 10:16
Dark Event are not working in game
TheProtofire
17 条留言
Stukov81-T.TV 8 月 1 日 下午 1:10 
Ai is tricky .. and is very difficult to do universally ... so any such thing would break with any other mod adjusting AI of the unit
[DG] Z Type Knight 8 月 1 日 下午 12:40 
I'm pretty sure that, with AI modding, you CAN use this mod to create Dark Events that grant new active abilities to enemies. Such as giving Sectoids the Mind Control ability.
h4ilst0rm  [作者] 2022 年 7 月 14 日 上午 4:43 
Sorry it took this long. I saw Crazyduck's message but completely forgot about it...
There was indeed a problem with the ApplyChance, it was working the wrong way around i.e. 100 meant it never applies. It should now be fixed.
TheProtofire 2022 年 7 月 13 日 下午 5:32 
I have a similar problem as Crazyduck. I cannot activate the abilities themselves but everything else works. I don't have any error messages in my logs. I posted my config in the discussion. Maybe someone could take a look at it and help me.
Crazyduck 2022 年 6 月 8 日 下午 2:43 
Maybe someone can help me with this. I created some dark events, they do appear in game, have proper localisation etc. However when activated they fail to apply abilities themselves, I checked the log.

For example Sectoid dark event:

+AbilityDarkEvents=( DarkEventID = "Premonition", \\
Abilities[0] = (AbilityName="Shadowstep", ApplyToWeaponSlot=eInvSlot_Unknown), \\
Img = "img:///UILibrary_MPCards.MPcard_Sectoid", \\
AffectedUnits[0] = "Sectoid", \\
bInfiniteDuration=true,\\
ApplyChance=100,\\
MinFL = 8 \\
)

And that what launch log says:
...
[0016.52] AbilityDarkEvents: Created GrantDarkEventAbility_Premonition
...
[0017.18] AbilityDarkEvents: Created AbilityDarkEvent_Premonition
...
[0082.73] AbilityDarkEvents: Not Affected Sectoid
[0082.73] AbilityDarkEvents: Failed apply chance Shadowstep

What can be the reason for that?
Stukov81-T.TV 2022 年 5 月 22 日 上午 12:43 
Thanks to h4ilst0rm you need no programming skills at all. I can't write a single line of code, but still i could make almost a hundred new dark events. H4ailst0rm provided us here with all the coding stuff done allready
Zaku II (Alias WatcherZigzagoon) 2022 年 5 月 21 日 下午 7:13 
As cool as the idea of creating my own dark events sounds, I'm not a programmer, so this well beyond my level of capabilities :SadOtus:
h4ilst0rm  [作者] 2022 年 4 月 24 日 上午 10:16 
ApplyChance = 60 means every soldier has a 60% chance to get it, so its entirely possible to get it on all soldiers or on no-one
TheProtofire 2022 年 4 月 24 日 上午 6:12 
I don't if this is still being worked on, but I'm running into a problem with a dark event I made. I made a DE where all XCOM soldiers get the Chosen's high ground weakness. When I launch a mission, some people have the icon and the weakness applies, but it's completely random who gets it. One squad everyone has the weakness. Then next mission nobody does.

+AbilityDarkEvents=( DarkEventID = "DE_XCOM_HeightWeakness", \\
Abilities[0] = (AbilityName="SoftHead"), \\
Abilities[1] = (AbilityName="ChosenGroundling"), \\
Img = "img:///UILibrary_StrategyImages_SF.TECH_Experimental_Rounds", \\
AffectedUnits[0] = "Soldier", \\
ApplyChance = 60, \\
MinFL = 1 \\
)
Stukov81-T.TV 2021 年 12 月 25 日 上午 7:19 
Could there be a time in the future where the config allows to make "groups" of enemies similar to Advent not created equal?