Space Engineers

Space Engineers

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Bigger Explosions
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Type: Mod
Mod category: Other
标签: ServerScripts
文件大小
发表于
更新日期
71.286 MB
2021 年 11 月 28 日 下午 1:31
2023 年 11 月 18 日 下午 8:26
17 项改动说明 ( 查看 )

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Bigger Explosions

描述
This mod is a support tool for other mods (including the "Kinetic Devastation" and "Nuclear Weapons" mods) to generate massive explosions through a shared system.

The tool is also open for anyone else to make use via any scripting mods by sending a mod message with the correct information to generate the explosion.

NOTE: Downloading this mod by itself will not do anything. It's only meant to manage explosions generated by other mods.

Steps to Use
1. Create scripting mod
2. Set "Bigger Explosions" as a "Required Item" for the mod
3. To generate an explosion, call:
Vector3D position = ...; // Position of explosion Vector3D up = ...; // Up direction for explosion Vector3D velocity = ...; // Velocity of explosion float radius = ...; // Radius of explosion MyAPIUtilities.Static.SendModMessage(4508338751823, string.Join(";", position.X, position.Y, position.Z, up.X, up.Y, up.Z, velocity.X, velocity.Y, velocity.Z, radius));
To generate a camera shake, call:
Vector3D position = ...; // Position of shake (area that affects cameras) float radius = ...; // Radius of shake MyAPIUtilities.Static.SendModMessage(4508338751824, string.Join(";", position.X, position.Y, position.Z, radius)); // or IMyPlayer player = ...; MyAPIUtilities.Static.SendModMessage(4508338751824, player.IdentityId.ToString());

Config Setup
This mod can be customized by making use of the Config.xml file that generates once the mod is loaded. Loading a file with this mod active creates a Config.xml file inside of the save folder (...\Roaming\SpaceEngineers\Saves\<SteamId>\<SaveGameName>\Storage\2667547195.sbm_BiggerExplosions). You can edit the values in this file to change those values in game after loading back into the save.

Config Values
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2667547195/3192485276074693921/



Special Thanks to Hybrid V for the Improved SFX!
https://www.youtube.com/c/HybridVAudio
https://soundcloud.com/hybrid-v

Mods that Use This
Kinetic Devastation
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2649159807
Nuclear Weapons
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2667815590

Other Mods:
https://psteamcommunity.yuanyoumao.com/id/adrsquared/myworkshopfiles/?appid=244850

Join My Discord for Mod Discussion and Bug Reports
Mods by Echthros[discord.gg]

Support Future Mods/Updates
[ko-fi.com]
[www.paypal.com]
热门讨论 查看全部(2)
2
2 月 16 日 下午 3:24
Crash related to the sound?
Lt.Fenix
3
2024 年 9 月 6 日 下午 10:18
置顶: Config.xml
Echthros
75 条留言
Scientist 4 月 18 日 上午 8:01 
Mod still works perfectly as of April 18 2025. If you get explosions that have sound in only one earphone (probably left), it is because the .wav files in the mod are stereo, not mono. The author can either update this or you can manually change it by going into audacity and making mono. This applies to all mods that have .wav files and sound in only one earphone. Hope this has helped people
Synirr 2 月 21 日 下午 9:02 
Is there a way to edit the particle effect? I kinda want to change the particle effect to something different.
Lt.Fenix 2024 年 11 月 16 日 上午 11:39 
@Echthros

Have you been able to look into the sound-related crash?
Soumagnei 2024 年 8 月 10 日 下午 4:41 
Can you add a voxel damage radius multiplier? The current small vanilla warheads are way too powerful and make unrealistically big crator
PaladinSage 2024 年 6 月 4 日 下午 8:40 
can we get an update?
乂Oo忘★了愛oO乂 2024 年 4 月 28 日 下午 6:44 
Many thanks
Echthros  [作者] 2024 年 4 月 28 日 上午 10:07 
Sure, as long as you add a credit for it.
乂Oo忘★了愛oO乂 2024 年 4 月 28 日 上午 3:32 
Can I use the nuclear explosion Particles you made for the weapon MOD I made?
team fortress two 2024 年 1 月 12 日 下午 3:10 
my ears after detonating 1 small nuke:
Fade 2023 年 8 月 18 日 下午 4:28 
Thank you so much for the damage radius multiplier :D