Garry's Mod
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gm_megastruct13
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Тип контента: Дополнение
Тип дополнения: Карта
Метки дополнений: Стройка, Вода
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82.523 MB
22 ноя. 2021 г. в 10:38
Обновлений: 1 (просмотреть)

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gm_megastruct13

В 1 коллекции, созданной FFox
Remastered Classic Maps
Предметов: 6
Описание
Return to a Classic GMOD map

gm_megastruct13

This is a very old map from the GMOD 9 /10 days, really old which I remastered and added a new look to it making it compatible with the lastest Garry's Mod features, following the style of nowadays gm_construct.

The original map is gm_megastruct_revolution By: WilsonBJ
https://youtu.be/BQAxWhkiBuc

In my enhancement:

I've added Colorizable Sky Support (env_skypaint), re-done the Dark/Black Room, re-done the White Room which is now also colorizable/paintable with the ToolGun, gave it new lighting (very close to the default construct), tweaked the old and excessive bloom, I've also added 2 signature and iconic buildings to the flatgrass area of the map and updated the skybox. The previous and constantly open area_portals have been change to func_areaportalwindows and they now fade and close. Soundscapes were also implemented.

Night version:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2663311351

Nav Mesh
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2664928487

If it doesn't work for any reason type in console nav_load while in the map.

EXTRA NOTES:
That is the original self-made nav_mesh for both maps, these are 100% generated using the propper commands, they do cover all of the map surface, complete navigation for nextbot, took me some minutes to do but less than I expected.

If you are subscribed to an alternative mesh by a different author I cannot tell exactly what the downside of that is, please don't mix them use only one.

You can play around with the HDR intensity if you want by typing in the console the following command:

ent_fire tonemapcontroller setbloomscale [values from 0.1 to 10, 0.35 is the default]

Features
-AI Noded +NAV MESH
-Considerably large playable area
-Compatible with in-game Fog editor
-Compatible with in-game Sky editor
-Compatible with in-game Sun editor
-Cubemaps
-Full HDR
-Flatgrass Area
-Gravity Control (see the mountain area and spawn something there)
-Huge
-Open Skybox
-Updated Soundscapes
-Various Rooms
-Water

This is a very ancient map and it has been re-uploaded several times but without any upgrades whatsoever, it has been featured once in one of DasBoSchitt's "The GMOD Idiot Box" featuring the night version.

The map is a bit heavy in size because it has been recompiled in the lastest version of Source both SDR and HDR.
Let's not forget originally this is from 2008 or earlier.
Популярные обсуждения Просмотреть все (4)
4
26 июн в 13:29
does doll do smth in 4th room
Snikcres
4
9 дек. 2021 г. в 23:41
Secred Buttons
★Maccie★
1
29 июл. 2023 г. в 12:38
Extreme amounts of Lua Errors
cyanider
Комментариев: 145
FFox  [создатель] 27 авг в 12:56 
No idea, I do not play with weather addons so I can't tell. I guess because the light_environment does not have an unique entity name. But this is just a blind guess.
KlutchxKay 27 авг в 12:32 
This map seems to not want to play very nicely with the SimpleWeather add-on, creating blown out lighting, and the skybox buildings being fullbright no mattter what part of the day/night cycle. Is there any way to make this work the same way as the default construct does? the issue isn't present there.
FFox  [создатель] 11 авг в 7:31 
they delete system32
OVERLORD_759 11 авг в 7:27 
Whta do the buttons on the top of the hill do???
🅿️🛴🍪🅱️🅰 3 авг в 10:09 
thats my favorite !!!!!:steamthumbsup:
the.poet.bob 26 июн в 11:33 
thank you so much 5 stars 10/10
The DR Ivo "Eggman" Robotnik 18 фев в 19:31 
this map could actually do well as a spiritual successor to gm_construct 13 beta if i was turned into that kinda map tbh.
FFox  [создатель] 18 янв в 10:57 
read the article's description
jakkapakkaman 18 янв в 10:56 
is there a navmesh version?
Sound Crafter 10 дек. 2024 г. в 9:11 
the building near the mountain has a ladder entity as a brush on one of the brick sides