边缘世界 RimWorld

边缘世界 RimWorld

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Brrrt
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Mod, 1.3, 1.4, 1.5, 1.6
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更新日期
6.714 MB
2021 年 11 月 15 日 上午 1:03
6 月 14 日 上午 5:00
11 项改动说明 ( 查看 )

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Brrrt

描述
Adds the GAU-8 Avenger as a turret, the infamous weapon used by the A-10 Warthog. Somehow we took it off the Warthog and mounted it. It goes BRRRT.
Also, there's an incendiary version.

(weapon name will differ if not using a realistic weapon names mod)

to do: see if it's possible to improve the sound (unlikely)


If you are using XML Extensions, some settings can be changed in the mod menu. Right now these are: refuel options, turret size, power usage, and set whether it can be used as point-defense (only if VFE Ancients is enabled). See screenshot.

If you want a mini BRRRT, fellow Mr Streamer fan d0n41dth3gr34t made a 'handheld' version here with permission to use my assets.

If you want a super cool retexture that's way better than mine, check out AOBA's Brrrt Retexture here. It also does some size changes and rebalancing.

MZM_GOW has graciously made a Chinese translation here.

[ko-fi.com]
热门讨论 查看全部(4)
6
2022 年 5 月 20 日 上午 8:26
CE?
WW2Wonder
2
2022 年 9 月 23 日 下午 9:46
Refueling/Rearming Bug
p20 hammerpoints
2
2021 年 11 月 21 日 上午 9:23
suggestion: New ammo type
bobcool0
157 条留言
MuadDib_2 9 月 20 日 下午 2:14 
Any one else have the textures of this mod break in the last few days?
ClothingLotus 8 月 22 日 下午 1:52 
my bad found it, ultra heavy autocannon
ClothingLotus 8 月 22 日 下午 1:47 
hi, where is this turret located? cant find it in security with dev mode
^Magik Spud^ 5 月 9 日 下午 10:06 
Now that you mention that- the Mortar also not working for me, but the sniper turret still work.
Holgast  [作者] 5 月 9 日 下午 7:53 
as with the last time this was reported, I have just tested again and found no issues (there shouldn't be any, it just uses the vanilla turret code). there must be another mod interfering with it
^Magik Spud^ 5 月 9 日 下午 6:52 
Yes, I just tested disable XML from mod list and the GUN still won't move at all. You know how turret turns their head around randomly, this one stuck in one position the way it was build. I turn on dev and spawn an enemy pawn to test and that pawn walk right pass - no action between the GUN and enemy pawn.
Holgast  [作者] 5 月 9 日 下午 4:28 
people have been reporting problems with xml extensions lately. could you try it without? it's not compulsory
^Magik Spud^ 5 月 9 日 上午 5:02 
Hello, sorry about my grammar.
I subscribed to this mod and build the GUN and also have XML installed, and position it above the way above the BrrtGun in mod list.
The gun won't move, won't shoot, nothing at all. I have in total a bit over 16k energy to spend which should be enough for the GUN.

Can someone or mod Author help please?

Exception ticking BrrtTurretFlam326179 (at (97, 0, 100)): System.MissingFieldException: Field 'RimWorld.DesignationCategoryDefOf.Security' not found.
[Ref A8563B9F] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

Above is a copy from the Debug log. ^ Thank you.
Holgast  [作者] 3 月 8 日 下午 4:33 
that's weird, but it's just coded like a normal turret so it could just be a weird quirk with the ridiculous number of bullets it fires
gmalezon 3 月 8 日 下午 1:05 
Sometimes this turret aims and shoots at 2 different points, one being the enemy in the front and the other being a tile behind the turret (vanilla, no CE). Is it a common issue? No red messages show up when it does that.