Arma 3
42 oy
Haralds AI Recruitment
   
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Data Type: Mod
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125.985 KB
20 Eki 2021 @ 13:11
14 Eki 2024 @ 12:47
11 Değişiklik Notu ( görüntüle )

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Haralds AI Recruitment

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Haralds Ai Recruitment
The aim is to be able to simply recruit Ai Units in the Base.
-respawn with timer
-recruit or disband units/groups
-easy to use module setup
-worked with all mods
-custom loadouts

-Works in multiplayer, but with restrictions.-
-If a unit is already being recruited by another player, that unit will no longer be available to other players.
-If a recruited unit respawns, the other player will receive a script error message, this is a visual issue.
Note: It's a locality problem with addAction , I had found a way to fix it, but that way the respawn position was overwritten each time it respawned. I can't find a solution for it.

1. Load this mod
2.Place some AI Units in your Base or any position of your choice
3.Place the Module and sync it with your placed Units
4.Select respawn time and the radius of the action
5.Run the Scenario
6. Go to your Unit, if you are in the selected radius perform the recruit with your middle Mouse Button.
7.You can Disband your recruited Units, if so they respawn, like they died.
40 Yorum
Rowdied 13 Eki @ 18:26 
I stripped away all mods except yours and CBA and when recruiting now there is a 50/50 chance the a.i will join your group but get transported to the corner of the map. Never happened before will 40 mods but does now lol. Spearhead 44 is the mod that could where the a.i. turns out and stands on the tank for other players.
All this is on happening a dedicated server.
thanks
Harald_Bluthaar17  [yaratıcı] 13 Eki @ 11:37 
I don't think this is from the mod, as it uses the original group system. But if it is, I have no idea why.
Rowdied 8 Eki @ 15:42 
Recruiting the a.i. works great on a dedicated server. Only issue is when a player tells their a.i. to board a vehicle and they get in, all the other players see the a.i. standing on top of the vehicle and not actually in it. They can also kill that a.i. too.
Any fixes possible?
Harald_Bluthaar17  [yaratıcı] 3 Eki @ 1:05 
I have done a quick test, Unit spawns at the origin position. I can't image that is it a conflict. Try to unsubscribe, delete the files if some left, and subsribe again.
vbnshi 2 Eki @ 12:56 
Soldiers only respawn at the 0 coordinate after death, is this a conflict between mods?
Rowdied 19 Ağu @ 12:34 
Are you able to limit the amount of a.i. a player can recruit?
Also limit which a.i. can be recruited by specific players?
Love this recruitment
tommi.1978 21 Nis @ 10:53 
By the way if you still are doing updates sometime, a box for running code on (re)spawned units would be useful imo. But thank you for the advice!
tommi.1978 21 Nis @ 10:43 
Works with mods now also . Might have been corrupted earlier.
tommi.1978 21 Nis @ 10:16 
Yes it is working now. when i am also testing without any mods. Must try again with the earlier modset also. Might be a conflict.
Harald_Bluthaar17  [yaratıcı] 21 Nis @ 6:01 
I just tested it quickly, everything still works for me. Are you sure that you have the current version? Try to subscribe to the mod again.