X4: Foundations

X4: Foundations

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No Jump Gate/Accelerator/Superhighway Bounds
   
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12 okt, 2021 @ 5:08
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No Jump Gate/Accelerator/Superhighway Bounds

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KE GATE NOT INCLUDED (YET)

Removes the jump gate, accelerator, and superhighway rings/bounds.

Though unnecessary for most modded ships, some of my projects will depend on this mod to properly traverse through the universe.

(Compatible with Rise of the Ossian Raider)
26 kommentarer
⁄⁄⁄\ | dtaco™ 🌮  [skapare] 23 mar @ 23:32 
The "special" Boron gates are unaffected, but otherwise it works for everything else.
enterprise1959 23 mar @ 14:12 
is it ok for 7.5
Nopeleus 8 okt, 2023 @ 2:23 
Easy :D thanks
⁄⁄⁄\ | dtaco™ 🌮  [skapare] 5 okt, 2023 @ 23:04 
Unlikely, but it would be easy to do if you're familiar with opening up the mod files.

You'll just have to remove the superhighway and accelerator XMLs and it should turn out like that.
Nopeleus 5 okt, 2023 @ 0:02 
Is it possible that you ever will create a version of this mod where only the jump gate model will be deleted?

It would then feel more like a wing commander Game. :D Compared with the real space galaxy mod, this would bring back some nostalgia :)
knightphantom420 19 apr, 2023 @ 12:34 
ah okey dokey..love ur mod by the way ;}
⁄⁄⁄\ | dtaco™ 🌮  [skapare] 18 apr, 2023 @ 23:12 
The mod is not updated yet to support the new gate
knightphantom420 18 apr, 2023 @ 19:19 
hi.. but if u use this mod will u be able to do the boron mission? or just should i use it after i do the mission?
⁄⁄⁄\ | dtaco™ 🌮  [skapare] 4 sep, 2022 @ 20:36 
Should be compatible. The mod doesn't seem to modify the files this mod modifies.
Prior Micha 4 sep, 2022 @ 12:36 
Hey dtaco, this mod should be incompatible with Stars+XRSGE, right?
https://www.nexusmods.com/x4foundations/mods/507