Project Zomboid

Project Zomboid

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Over the River - Secondary Road
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2.695 MB
16 sep 2021 om 2:17
14 sep 2022 om 6:30
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Over the River - Secondary Road

In 1 verzameling van Woldren
Woldren: My mods list
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Hi!
As you've probably noticed, I've updated my map, "Over the River",
changing the bridge and replacing the old ship with a new one, much more complete.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=926737806&searchtext=over+the+river

Since the ship is now full of loot, secret passages, secret rooms etc, it is no longer just a way through, but a real location to visit. At the time I created the map, vehicles had not been implemented yet, so willy-nilly, the only way to go there was on foot. I add this map as a separate mod because I'll probably be expanding it northwards in the future, with numerous updates, and since the other map is also used for Build 40 in multiplayer, having this as a sperate mod will allow me to update it and work on in without creating problems for the 41.000 subscribers of the main mod. If you don't want to have this second bridge, you can simply disable it from the mod list.

Workshop ID: 2603239477
Mod ID: OtrSR
Map Folder: Over the River - Secondary Route
Populaire discussies Alles weergeven (2)
7
17 feb 2022 om 4:15
New Update 20/01/2022
Woldren
1
9 jul 2024 om 20:34
installation question
CilginFlix
135 opmerkingen
BlackSoul 14 feb om 18:19 
C.Ritter i have the same Problem, maybe can Woldren help ?
C.Ritter 11 feb om 12:41 
Hello, wonder if this is what wesley mentions as well, images showing it {LINK VERWIJDERD}
oompy 25 nov 2024 om 22:12 
idk if youre up but im trying to play the mod and the entrance to the bridges are just gone i mean they appear over the water a little past land and the town is there but no entrances
Woldren  [auteur] 14 okt 2024 om 0:35 
yes, all intended. You don't need to cross in one day, that's why there are so many rooms and beds etc everywhere.
About loot: a lot of zombies for a lot of loot.
Few zombies for a small amount of loot.
Also, your backpack can only contain a certain amount of loot, so, the rest of it must be left behind.
FenFenScreeScree 13 okt 2024 om 18:32 
not gonna lie, the sheer amount of zombies that spawn here make it so that crossing the bridge without dying will take about two weeks or more, plus a shit ton of supplies, not all of which you will be lucky enough to find on the bridge. The crashed ship is even worse, because after there are THOUSANDS on board, and they spawn in all at once due to the PZ building spawn system (which in and of itself is wonderful at getting people killed from lag), and after about an hour straight IRL of just whacking and slashing and shooting, I STILL have not been able to progress past the top deck where you first go aboard, because more zombies just keep pouring out of the lower decks.
Woldren  [auteur] 19 jul 2024 om 23:24 
It requires a new save
JWACK22™ 19 jul 2024 om 15:33 
I have no idea what I am doing wrong but I am trying to install this mod and the 2nd route onto a fresh host. The buildings are showing up on the map but not in game. Does this require any other mods?
Woldren  [auteur] 31 mei 2024 om 0:44 
I don’t think that’s possible for a map to cause a crash
Dajellybomb 30 mei 2024 om 18:05 
Probably a stupid questions here, But I crash upon approaching the secondary route. I was in a vehicle and had one of the PZNS npcs in my car. Would npc mods conflict with this? If not, what sorts of mod would be a likely culprit of compatibility issues.
MishaXG 7 mei 2024 om 7:29 
I suppose coordinates of this addition are Cells:

39x20 / 40x20 / 41x20

?