Garry's Mod

Garry's Mod

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[TTT] Rearming Base
   
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Content Type: Addon
Addon Type: ServerContent
Addon Tags: Fun
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13 sep, 2021 @ 16:58
20 maj, 2024 @ 6:01
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[TTT] Rearming Base

I 1 samling av Spaazington
Maps Rearmed for TTT
27 artiklar
Beskrivning
TL;DR
this is simply required to run the following addon or future addons like this server-side: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2601478822

Description
This is a modified version of a script included in ttt used to run rearm scrips generated by the weapon placer: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=119928922&searchtext=weapon+placer. The main difference is that this reads lua files that can be uploaded to the workshop instead of txt files which cannot be uploaded

For People who want to upload rearm scripts:
All you need to do to convert a regular rearm script is rename the extension to ".lua" instead of ".txt" add "--[[" on a separate line at the beginning of the file and "--]]" on a separate line at the end and change the file location to "lua/maps" instead of "maps". Now you can upload rearm scripts to the workshop and add this addon as well as any map addons needed as requirements.

ConVar
use console variable: ttt_use_weapon_spawn_scripts_lua to turn on or off

git:
https://github.com/spaaz/ttt_rearming_base
Populära diskussioner Visa alla (1)
0
13 sep, 2021 @ 20:32
Feedback/Bugs
Spaazington
5 kommentarer
Spaazington  [skapare] 8 apr, 2023 @ 19:38 
I'll look into it in the future
dhkatz 8 apr, 2023 @ 2:28 
Ok it seems that the The Stig's Floor Weapon spawner actually supplemented those missing functions itself so you could probably do that as well
dhkatz 8 apr, 2023 @ 2:25 
I was able to fix the error by replacing ent:Remove() with SafeRemoveEntityDelayed(ent, 0).

There were also errors involving ents.TTT.GetSpawnableAmmo and ents.TTT.GetSpawnableSWEPs (does not seem to exist in TTT2), but adding isfunction checks and skipping those loops didn't seem to break anything in TTT2, weapons were spawning

Also SpawnWillingPlayers does not exist in TTT2 so adding an isfunction check there too fixed the error
dhkatz 8 apr, 2023 @ 1:56 
Not sure if TTT2 specific but getting this error:

Lua Error: [[TTT] Rearming Base] lua/autorun/ttt_rearming_base.lua:111: attempt to call method 'Remove' (a nil value) 1. RemoveSpawnEntities - lua/autorun/ttt_rearming_base.lua:111 2. fn - lua/autorun/ttt_rearming_base.lua:219 3. Run - lua/ulib/shared/hook.lua:109 4. unknown - gamemodes/terrortown/gamemode/server/sv_main.lua:1064
dhkatz 8 apr, 2023 @ 1:45 
Does this work with TTT2?