Sid Meier's Civilization VI

Sid Meier's Civilization VI

1,268 평점
More Maritime: Seaside Sectors
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62.623 MB
2021년 9월 13일 오전 8시 56분
2024년 3월 28일 오후 6시 01분
업데이트 노트 9개 (보기)
이 아이템을 사용하려면 DLC가 있어야 합니다.

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More Maritime: Seaside Sectors

설명
More Maritime: Seaside Sectors

This mod aims to expand the infrastructure available for your coastal cities by introducing 2 new Districts and 5 new Buildings!









For a full design breakdown of the effects in this mod, see the Design Doc here[docs.google.com]






This mod was made as a Commission. If you'd like to Commission something for Civ 6, feel free to send me a message on Discord at Albro#6662 or email albro.mod@gmail.com for more details!

Join us on Discord to share screenshots, feedback, and ideas, as well as see whats coming up in the future!

[discord.gg]

Lastly, please consider supporting me on Patreon. I know it gets asked a lot, but honestly your support would mean the world!

[www.patreon.com]
인기 토론 모두 보기(2)
17
2025년 8월 23일 오전 3시 54분
Bug Reports
Albro
1
2024년 2월 11일 오전 6시 26분
Seaside Sector + R&F
Zelllor
댓글 167
JustAnotherNerd2025 2025년 11월 30일 오전 10시 20분 
@Slurp I run both this mod and UC and it works perfectly fine. I think there are some differences in the building functionality with UC enabled but I can't name all the changes off the top of my head, though.
Slurp 2025년 10월 3일 오전 1시 35분 
i didn't found the information on other mod pages, on the comment section nor in the mod's docs, so i would like to ask here : is it compatible with urban complexity series by JNR ?
This mod seems very interesting but i can't play without UC anymore, i seems too weird ...
Rick3tkh 2025년 9월 23일 오후 8시 04분 
@monkeyfightin'snakes it's a net gain. it basically means that any island with 2 or more tiles can have a whopping 5 districts on it (city center, harbor, arsenal, entertainment pier, neighborhood in the late game is ideal)

this means that city is going to have a LOT more defense that it would otherwise, plus the defensive boost for having a "MILITARY" type district of some kind. remember, districts improve city attack and defense strength, and the arsenal counts as giving extra protection until it too goes down.

there's real no net negative, there.
Nightmare576 2025년 4월 9일 오후 4시 32분 
Although I did remove the file that makes thanhs mutually exclusive with arsenals because thanhs are not a specialty district and all that, it just makes more sense to me
Nightmare576 2025년 3월 14일 오후 4시 15분 
Is there a way to make Harbors and its buildings still affected by Veterancy? I assume so but I don't know much about editing .sql files.
madladthad 2025년 1월 13일 오후 6시 45분 
btw, the waterfront is missing the check for japan. it's supposed to replace the +1 every two districts with the +1 for each district but instead it just applies both. I quite enjoy it, but it is a little bit busted and probably not intended :P have a nice day!
zorkoczy.z 2024년 12월 20일 오전 10시 46분 
Very nice one of my favorite mod. Thx.
Monkey Fightin' Snakes 2024년 12월 16일 오후 12시 50분 
This mod is very cool, but it's a shame that it actually makes coastal cities worse. Instead of having 2 new standalone water districts (like the waterpark), this mod basically removes functions of the harbor and puts them into these new districts. Now you have to build 3 districts instead of one. Sure, they're stronger than the vanilla harbor by itself, but your city would be better off building a vanilla harbor, encampment, and neighborhood instead.
∫ JayX11 2024년 11월 22일 오전 8시 40분 
@jkassavetis it's fully compatible I've played over 20games with both mods installed. I had forgotten that this was a mod in all honesty
Piper 2024년 11월 19일 오전 11시 42분 
Love this