Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
this will increase compatibility, and allow users to keep using your mod and ideas without compatibility issues with profession changes.
Also im noticed the trait for this occupation in the video is a cat icon, but in game it still crowbar icon of burglar occupation, is it another mod?
But that makes no sense I know, it's just that I don't know what you used to make the stealth mode work, maybe there is a clue in that? Just top of my mind. If you have like a specific thing coming to mind, I might try targeting some specific/related mods to what uses the actual new mechanics. I don't think it's the vision cone either, since it simply works (and I run no mods altering that),
Thanks for the info! The easiest way to check would be to create a new save with only the Thief Expansion mod enabled and see if the stealth feature works. If there are issues even then, it means something is wrong with this mod. Otherwise, it's most likely a conflict with another mod.