Garry's Mod
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RP Asheville
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Realism
ファイルサイズ
投稿日
1.924 GB
2021年9月6日 8時03分
1 項目の変更履歴 ( 表示 )

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RP Asheville

解説


Perhaps the most difficult map of all that I have ever done. The reason is not really in detailing, more like in order to push out this quality in Source - you need to go through seven circles of hell. It all started from reducing the entities and props for passing into an appropriate limit, and I also had to modify the map structure, since gmod / source engine does not like open spaces at all. Even at release of the map in workshop I encountered difficulties that gma archive was randomly damaged due to 2+gb, fortunately I managed to reduce size of the map without much visible changes. A lot of effort and time was spent on this map. Nevertheless, those who are waiting for this map have finally received it.



The map is pretty intense, so you can have friezes, crashes, bsod, hdd formatting, pc explosion, alien abduction - I'm not responsible for all this, but I give recommendations on how to avoid it.

Garry's Mod x64 is recommended, not a mandatory, but still if you want a stable game on this map, then:



2. gmod_mcore_test 1 gives 2x increase in performance in almost all cases.



3. Recommended 2GB or more of video memory on ultra settings.

4. This map does not work with Software / DirectX 8 rendering. DirectX 9 only

5. r_radiosity 4 is recommended. By default Garry's Mod has a value of 3 for some reason, and this affects the lighting of some props, such as doors, dynamic props, etc.



The map has a built-in lua[pastebin.com] script to fix these problems, it also fixes the constant volume of opening doors in multiplayer and some playing parts. If you do not have any particles, sounds from the doors, then most likely it did not work, and you have some addons that block them.



Q: AI Nodes / Navmesh?
A: Yep & Nope. After 20 hours of navmesh generation my gmod crashed, is it worth it? In any case, if someone tries - I will embed it in the map

Q: Can I use this map on an ultra awesome optimized rp-compliant even in the corners of the map where no one monitors it and with fast loading?
A: Yes you can use this map on an ultra awesome optimized rp-compliant even in the corners of the map where no one monitors it and with fast loading

Q: How many fps do you have on this map and on what system?
A: 90-250 depending on map location, AMD Phenom II 1045T, GTX 1050 Ti, 16GB RAM

Q: How long does this map take you to load?
A: 40 seconds with SSD, 120 seconds with HDD

Q: What will be published out on patreon?
A: Depending on the count of subscriptions I will abstract of and make some beauty



A lot of people helped me for this project, I don't remember exactly all of them. I will list those who have contributed to project the most:

Shawn Olson - creator of WallWorm[discord.gg], fixed bugs related to wallworm, gave advice, etc. Thank you :3

Rubat - Commit my requests related to Garry's Mod. Not all of them, but still thanks very much!

Maksim Ruksha[github.com] - Moral / financial support, helped with ideas, also made VMFZoo to parse / count the number of unique props on the map.

Gormid - Moral / financial support, helped with some ideas.

.DEXTER - Moral / financial support, helped with lua for the map.

Zakhar - Helped with writing lua macros for baking reflections probes for puddles

Mark2580 - Helped with pulling out the original mesh with gta v, insisted on some changes, like a new train system, nagging me on visual issues that no one would notice c:

Jora - Helped with writing the future toolkit (MjolnirSDK) for parsing resources from vmf files

Thank you so much for waiting, for still subscribing to me. I also have my own Patreon if you want to support me.

I would appreciate a subscription, thanks
[www.patreon.com]




This map is protected by DMCA. I forbid any editing of this map. You can use the content from this map with an indication of the author / primary source. The copyright applies to most of the content that is marked as mine. Map, mesh, props, textures, sounds, etc.
人気スレッド 全て表示 (23)
60
8月22日 17時07分
Bug Report
»»»VanderAGSN«««
33
2022年11月5日 20時24分
AI Nodes
Combine
32
2023年7月19日 5時39分
Asheville Secrets
Ahnon
1,264 件のコメント
Наиб Алгоев 12月2日 0時03分 
Великая карта. По ней ТУПО ИНТЕРЕСНО ГУЛЯТЬ и исследовать. Я залип на несколько часов и все время возвращаюсь к ней... Спасибо!
headoflost3210 11月22日 11時22分 
i live near here irl
clippy 11月15日 11時54分 
the lore sounds like smth out of left 4 dead 2 or 1
Soviet_Mayo 11月13日 22時52分 
I'm playing this while in Asheville NC wtf
Syzzor 11月2日 3時28分 
perfect map, the only problem is the pink textures in some areas like inside the building on that plane crash :D
»»»VanderAGSN«««  [作成者] 10月29日 8時29分 
На то время по идее аддона и не было, или же я пытался встроенными средствами сделать. В любом случае в мастерской уже есть навмеш для этой карты, и вроде он более менее нормальный даже
Kneesurgery999 10月29日 8時24分 
АВТОР. Генерируй нвмеш следующим образом: сначала скачиваешь navmesh optimiser из мастерской, далее в игре через консоль прописываешь sv_cheats 1, затем генерируешь навмеш командой nav_generate_cheap_expanded. Процесс генерации очень сильно ускорится, но после генерации появятся многоугольники на карте их можно убрать командой nav_edit 0 (может они появляются и при обычном способе генерации я не знаю)
CheeseburgerApocalypsecall911 10月11日 20時22分 
This isn't North Carolina.
Ppnation 9月27日 7時25分 
Dude i'm curious, what could I possibly be missing.. i've got pink textures in some areas on garage doors, near that plane crash inside the big building, theres a pink patterned floor , is there anything required for this map i might've forgotten to install? as in, whats everything i need
Linnen 9月19日 20時14分