Arma 3
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SVO-Ammo
   
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Data Type: Mod
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Actualizado el
16.723 MB
22 AGO 2021 a las 18:44
16 SEP a las 20:42
159 notas sobre cambios ( ver )

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SVO-Ammo

En 1 colección creada por HazmatGamer
Super vehicle overhaul.
80 artículos
Descripción
What is this mod?
Some ammunition in UAS doesn't have your desired magazine size. So you have to make it yourself.
This mod contain several custom magazines that very necessary for my other SVO mods.

At first, it was integrated into my other SVO mod. But what if someone use more than one SVO. He or She will have duplicate of this file. Thus taking more load time. So I seperate it.

If you get "no entry 'bin/config.bin/cfgMagazines.'". Just ignore it. It's the problem with original UAS. It won't affect the gameplay though.
26 comentarios
ElPedroChico 24 OCT a las 8:43 
Could you use a different version of UAS for this SVO? For example Isky's https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2881655712
HBAOplus 3 JUN a las 6:44 
for vanilla type 115 (under barrel .50 BW)
https://armedassault.fandom.com/wiki/Type_115#Magazine_compatibility
in your config, looks like this

class arifle_ARX_base_F : Rifle_Base_F
{

class Secondary : arifle_MX_F
{
magazines[] = {"UAS_BASE_50Beowulf_ARX_10Rnd"};
magazineWell[] = {"UAS_BASE_50Beowulf_Rifle"};
};

};

should changed to this:
class arifle_ARX_base_F : Rifle_Base_F
{

class Secondary: Rifle_Base_F
{
magazines[] = {"UAS_BASE_50Beowulf_ARX_10Rnd"};
magazineWell[] = {"UAS_BASE_50Beowulf_Rifle"};
};

};

in short, "class Secondary : arifle_MX_F " shoud correct to "class Secondary: Rifle_Base_F".
same goes to "arifle_ARX_blk_F" and "arifle_ARX_hex_F".
HBAOplus 3 JUN a las 6:44 
Hello, @HazmatGamer
Some issues of Class Inheritance in the "UAS_Base_Compat_Tweak/config.cpp"
in your SVO-Ammo config, rpk74 in RHS is set like this.

class rhs_weap_rpk74 : rhs_weap_pkp {};

seems RHS has changed this part to:
class rhs_weap_rpk_base: Rifle_Long_Base_F {};
class rhs_weap_rpk74_base: rhs_weap_rpk_base {};
class rhs_weap_rpk74: rhs_weap_rpk74_base {};
milkman08 11 MAR a las 18:42 
any ways to fix the slow startup for Eden editor? or is that an issue on my side?
Apricot_ale 20 FEB a las 4:51 
Does works well with Universal Ammo System Reimagined V1.1.0 ?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2881655712
What-The-Hell-Is-This 27 ENE a las 5:14 
Russian 3bm is week,especially 3bm60
Mark 31 MAR 2024 a las 6:50 
could u remove the strange model on the muzzle of .50 caliber weapons .when i using it with ww2 dlc p47 ,its shows some model impact
Yo Gabba Gabba! 31 MAR 2024 a las 5:44 
This is getting better with every iteration. My only concern is that that armour piercing and explosive properties of some ordnance still feels like it's unrealistic, though no specific example comes to mind right now. Keep up the good work.
Koger 10 FEB 2024 a las 9:45 
Could you make mine dispenser munition for Jets helicopters and support vehicles wield and tracked Like volcano mine systems and some amphibious mine deployment
stonegodspeed 1 AGO 2023 a las 6:17 
well, this mod and its author really pick up mr.berl's torch, constantly updating and getting better, improving gamers' experience.

plz continue the excellent work