安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









About 11 of them
Anyone have any idea.
0.00: subset: 62
4.93: CommandAutoPillock: command:create-wp:Name=DynamicDock.echelon,Ng=Forward,AimNormal=0.512127289511435;-0.345951921186113;-0.786157050191187,TransformChannel=docking:-6.82121026329696E-13:9.31144050753119E-13:-28.2500000000073:command:pillock-mode:DockingFinal
4.93: Added DynamicDock.echelon, total: 1
4.93: Standby -> CwpTask
4.95: HC EPIC FAIL
NTV:docking
Behavior:Deserialized Behavior
System.InvalidOperationException: Nullable object must have a value.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at Program.<>c__DisplayClass83_1.<lj>b__13(Vector3D ë)
at Program.à.I(Int32 H, Action`1 F, ƻ D)
insted of playing i was troubleshooting this and didnt get far xD
i know wrong section but i coud really use some help :D
The features look impressive. Thank you for developing and sharing.
Like the previous poster @Bockda I too look forward to the source code release.