Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
But still, I removed the quiver from being spawned on ChiefRanged, which should put an end to that.
Config error in Tribal_ChiefRanged: required apparel can't be worn together (UncompromisingTribalFaction_Apparel_SmokeBomb, VAEA_Apparel_Quiver)
Reinstalling the mod fixes it, but it keeps coming back. And reinstalling a mod and waiting through additional load screens is a little tedious when you have to do it every other day. Any idea what could be causing it?
Another cool raid type could be like a tribal version of a mech cluster, but more offensive. They bring shamans along to do a ritual that afflicts your colony with psychic suppression until the shamans are dead.
Also, it would be kinda cool if the neanderthal raids were more likely during weather events that reduce ranged accuracy, like raining/fog and at night.