Tabletop Simulator

Tabletop Simulator

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Dice Tower 2.0
   
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Type: Game
Complexity: Low Complexity
Tags: Dice Tray
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16.176 KB
9 aug 2021 om 20:57
9 aug 2021 om 21:07
3 wijzigingsnotities (weergeven)

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Dice Tower 2.0

Omschrijving
Put together This Dice tower to roll dice without too much effort and losing them.
To use you just drop the dice in the top box and it will roll them for you.
You can also attempt to throw the dice up the tower, but this requires some fairly precise placement.
The Tower can be scaled freely without issue as well.
12 opmerkingen
Nightbreez  [auteur] 9 okt 2024 om 4:00 
@ColdSake It would be possible if I had the blender files from when I made this project, But I don't anymore. So, I would probs wind up just making a new dice tower at that point. I don't really have a lot of free time anymore... sadly. Also, since the massive "Windows reinstall" where I lost a lot of data I also lost a lot of motivation for modding in tabletop.

Feel free to grab the .obj and throw it in unity though, It's possible that I just designed individual pieces in blender then put them together there, but I only remember building the colliders in unity and setting their properties.
ColdSake 8 okt 2024 om 0:18 
Is it possible to make it so the tray portion is longer and the ramp out is a little steeper to make sure a larger amount of dice can spit out properly?
Bob 14 aug 2024 om 3:34 
Ouch, my condolences.
Nightbreez  [auteur] 14 aug 2024 om 1:15 
@Bob Ah yeah, I totally forgot to add my "anti edge script" to this one I'll see if I can update it one day. ATM it's Kind of hard as my computer got hacked a while back and I lost a lot of assets and more notably the ability to use Atom for programming in TTS. This has meant that I'm left with using Visual studio and I'm very unfamiliar with it.
Bob 13 aug 2024 om 2:52 
https://imgur.com/I1G4K3J here's what I mean @Nightbreez
Bob 13 aug 2024 om 2:33 
Some dice catch on the edges for this one, which is annoying, any chance for an update to make the base bigger and slanted so dice cannot remain tilted or such? I really like this one but that issue is annoying.
Robinson Drake 12 mrt 2022 om 3:46 
@Nightbreez

Thanks so much! I'm really spent in terms of focus and I needed a good dice tower that'd spit the dice out without fail and this certainly seems to fit the bill.

However, without any focus left, since I spent it all on game design today, I really couldn't thumb my way around. I'll put your advice to good use and thanks once more :)
Nightbreez  [auteur] 12 mrt 2022 om 3:35 
@Quizarro if you open the scripting (Right Click > scripting > scripting editor) if you scroll down a bit you should see a couple lines that say

for k = 1,3 do
Wait.time(||obj.roll(),0.5*k)
end

there's two things you can do here to get what you want.
1. change the 3 to 2 or 1. where it says for k = 1,3 (This adjusts how many times it rolls)
2. change the 0.5 where it says 0.5*k (this is the time it pauses between rolling the dice, since it's rolling 3 times it will take a total of 1.5 seconds to complete the roll.)

Kee in mind this is a small piece of code jammed into a large for loop when looking for it XD
Robinson Drake 12 mrt 2022 om 0:32 
This is great but is there any way to reduce the time spent waiting as it bounces it 3 times? It really feels excessive after the first time.
DTT 9 feb 2022 om 2:08 
Best tower