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Báo cáo lỗi dịch thuật
i can say that this mod is very good indeed, because its the only mod that works in my current 500+ modpack (im still on v1.2 but getting a savegame upgrade approx once per year from v1.0 so far) :)
its cool because most of the other cool mods require dlcs which i dont have any, but yeah if there were mods or extras that can add other cool psychic effects it would be cool.
(i still have a brand new game to try with all the 'rimworld of magic' mods, and all the 'vanilla expandeds' mods as separate game sessions, since likely compatibility issues seems best to keep them separate)
Notice how I said I like the sound of it, though. That's because I haven't been able to try it firsthand, all of this is a hassle to obtain.
This would benefit greatly from something like integrated Biotech genes, a starting scenario, or a crafting recipe.
I've searched and searched for other mods that add onto this, but alas, the simplistic and lovable Psychic Awakening doesn't get enough love to have a craftability patch.
JobDriver threw exception in toil Use's initAction for pawn Phoenix driver=JobDriver_UseItem (toilIndex=2) driver.job=(UseItem (Job_143) A=Thing_PsychicAwakeningSerum10620)
System.InvalidCastException: Specified cast is not valid.
Tested on a new map, with only this mod, Harmony, and the DLCs loaded. Using dev mode to directly give the pawn the 'Psychic conversion' hediff does work, so it seems to just be a problem with activating the serum.