Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật









Best I can suggest is to power down your reactor before docking, until the devs allow me to override the station reactor from outpost modules (code is backed into the .sub file evading all overrides) my hands are moslty tied
Mind the reactor needs to be running when detonated to spawn them
The reactor must EITHER overheat until a fuel meltdown occure (this doesn't blow up the reactor) or detonate a running reactor with it inside
Letting the reactor detonate from overheat will blow up the rod as they spawn not too long before the reactor blows
Then the rod do have a time limit as they burn up but you have a few minutes to get it
IMHO I recommend using your own reactor to make them as long the fabricator is linked to a battery to use it
Without PUCS its not an option to even attempt to grab one