Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem









Best I can suggest is to power down your reactor before docking, until the devs allow me to override the station reactor from outpost modules (code is backed into the .sub file evading all overrides) my hands are moslty tied
Mind the reactor needs to be running when detonated to spawn them
The reactor must EITHER overheat until a fuel meltdown occure (this doesn't blow up the reactor) or detonate a running reactor with it inside
Letting the reactor detonate from overheat will blow up the rod as they spawn not too long before the reactor blows
Then the rod do have a time limit as they burn up but you have a few minutes to get it
IMHO I recommend using your own reactor to make them as long the fabricator is linked to a battery to use it
Without PUCS its not an option to even attempt to grab one