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报告翻译问题










I don't know how Conquest works but I can see that:
1) 'set\dynamic_campaign\values.set' file has following lines
; == Resources ==
; StartVal Amount of the respective resource the player's conquest starts with.
; WinGain Amount of the respective resource the player gains when winning a game, depending on how many games were played.
2) 'set\dynamic_campaign\resources_low.set' file has following lines
{StartVal 800}
{WinGain "1:200 4:250 6:300 8:350 10:400 12:600 14:800"}
3) 'set\dynamic_campaign\resources_standard.set' file has following lines
'{StartVal 900}
{WinGain "1:200 4:250 6:300 8:350 10:400 12:600 14:800"}
4) 'set\dynamic_campaign\resources_high.set' file has following lines
{StartVal 1000}
{WinGain "1:200 4:250 6:300 8:350 10:400 12:600 14:800"}
5) 'set\dynamic_campaign\resources_very_high.set' file has following lines
{StartVal 1200}
{WinGain "1:300 4:350 6:400 8:500 10:700 12:900 14:1200"}
valour mod does not change dynamic_campaign section of the game except adding new factions and changing cost of the fuel.
So, logically, I assume it's a bug with Valour, though I'm not entirely sure.
Yes sir
The problem has persisted for several days. It's really very strange.
A concrete example: it's as if, on Defense mode, after the first day, I can only have 300 "army size," regardless of the number of Command Points (CP) and phases I have. But on Attack mode, I'm allowed to field 1200 or 1800 "army size" with the same number of phases and CP available. None of this makes any sense.
For almost every battle, I have to restart the server instance several times until I manage to figure out the "army size" limit I can have for that battle. This limit isn't specified anywhere.
Sorry to bother you with this, but thank you for your reply.