Stellaris

Stellaris

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Halo: UNSC Portraits
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File Size
Posted
Updated
102.619 MB
Jul 4, 2021 @ 3:19pm
Nov 2 @ 12:29pm
95 Change Notes ( view )

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Halo: UNSC Portraits

In 1 collection by force728
Halo Portrait Mods
5 items
Description
This mod is a revision of the Halo Universe Human Species mod by llossaa that updates the UNSC and Ancient Humanity portraits with additional features.

Features
1. Updated UNSC and AH portraits with additional portrait options such as Spartans, ODST, and Marine armors.
2. Two new origins for both the UEG and AH with their own custom starting system homeworlds.
3. New civics: 3 for the UNSC and 1 for AH.
4. Ancient Humanity cityset.
5. Updated UNSC namelist.
6. UNSC flags & rooms.
7. New custom initializers with unique rare deposits and modifiers.
8. UNSC tech, armies, and buildings.

Recommendations
-Strongly recommend using the shipset and cityset from Sins of the Prophets for this mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=751394361&searchtext=Sins+of+the+Prophets


Credits
- The original UNSC portrait mod was made by llossaa. A link to this mod is below.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=806711009&searchtext=halo+human

-The AH cityset is based on the silfae's Holosphere Rising portrait city set. Credit goes to silfae for the original. Here is the link: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=868965217

-This mod integrates some event code and icons from the Planetary Assault Army & Ship Mod created by XVCV. All credit goes to its creator.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2017870391
Popular Discussions View All (6)
46
Sep 9 @ 4:38pm
PINNED: Bug Reports
force728
26
Oct 22 @ 4:10pm
PINNED: Suggestions
force728
3
Sep 1 @ 3:16pm
Ancient Human v Forerunner Balance
Elboron
424 Comments
wsdpii Oct 26 @ 11:37am 
Curious if there's any interplay between this and your Covenant portrait mod? Is there some event to force the Human-Covenant war? If not, how difficult would it be to make? It'd be pretty neat to try and fight off the Covenant as the UNSC in game, but the only way to force a long war is to use console commands.
Sigmar Sep 28 @ 5:44pm 
If a mod adds city sets will it be what's causing the UI bug?
force728  [author] Sep 24 @ 2:51pm 
@Enderblade: Yes.
Enderblade Sep 22 @ 8:03pm 
Will you be updating this for the latest version?
Omuraisu Sep 22 @ 6:16pm 
Could the effects for nukes be reworked? When you have a lot of them, it's a lot of consecutive bright flashing lights. Also, the Light MAC could do to be more noticeable like the L slot Heavy MAC.
ssbest15 Sep 21 @ 10:57am 
This seems to be crashing a lot for me, which is a shame cause I really like the ancient humans start.
loaf of peas Sep 5 @ 8:04pm 
My ships arent spawning when i build them at the shipyard, happens when using mod tech
force728  [author] Sep 3 @ 3:00pm 
@Hekate's Melody: What ship sets? There are none in this mod.
Hekate's Melody Sep 3 @ 4:00am 
the shipsets that this mod adds aren't working? are they supposed to be default ship models or are they supposed to be actual UNSC ships etc.?
djpaulycee Sep 1 @ 3:18pm 
@force728 Hello! I posted my report on the balance of ancient humans, forerunners and created on the "ancient humans vs forerunners" discussion thread up above!