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Halo: UNSC Portraits
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102.619 MB
4 jul 2021 om 15:19
2 nov om 12:29
95 wijzigingsnotities (weergeven)

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Halo: UNSC Portraits

In 1 verzameling van force728
Halo Portrait Mods
5 items
Omschrijving
This mod is a revision of the Halo Universe Human Species mod by llossaa that updates the UNSC and Ancient Humanity portraits with additional features.

Features
1. Updated UNSC and AH portraits with additional portrait options such as Spartans, ODST, and Marine armors.
2. Two new origins for both the UEG and AH with their own custom starting system homeworlds.
3. New civics: 3 for the UNSC and 1 for AH.
4. Ancient Humanity cityset.
5. Updated UNSC namelist.
6. UNSC flags & rooms.
7. New custom initializers with unique rare deposits and modifiers.
8. UNSC tech, armies, and buildings.

Recommendations
-Strongly recommend using the shipset and cityset from Sins of the Prophets for this mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=751394361&searchtext=Sins+of+the+Prophets


Credits
- The original UNSC portrait mod was made by llossaa. A link to this mod is below.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=806711009&searchtext=halo+human

-The AH cityset is based on the silfae's Holosphere Rising portrait city set. Credit goes to silfae for the original. Here is the link: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=868965217

-This mod integrates some event code and icons from the Planetary Assault Army & Ship Mod created by XVCV. All credit goes to its creator.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2017870391
Populaire discussies Alles weergeven (6)
46
9 sep om 16:38
BELANGRIJK: Bug Reports
force728
26
22 okt om 16:10
BELANGRIJK: Suggestions
force728
3
1 sep om 15:16
Ancient Human v Forerunner Balance
Elboron
424 opmerkingen
wsdpii 26 okt om 11:37 
Curious if there's any interplay between this and your Covenant portrait mod? Is there some event to force the Human-Covenant war? If not, how difficult would it be to make? It'd be pretty neat to try and fight off the Covenant as the UNSC in game, but the only way to force a long war is to use console commands.
Sigmar 28 sep om 17:44 
If a mod adds city sets will it be what's causing the UI bug?
force728  [auteur] 24 sep om 14:51 
@Enderblade: Yes.
Enderblade 22 sep om 20:03 
Will you be updating this for the latest version?
Omuraisu 22 sep om 18:16 
Could the effects for nukes be reworked? When you have a lot of them, it's a lot of consecutive bright flashing lights. Also, the Light MAC could do to be more noticeable like the L slot Heavy MAC.
ssbest15 21 sep om 10:57 
This seems to be crashing a lot for me, which is a shame cause I really like the ancient humans start.
loaf of peas 5 sep om 20:04 
My ships arent spawning when i build them at the shipyard, happens when using mod tech
force728  [auteur] 3 sep om 15:00 
@Hekate's Melody: What ship sets? There are none in this mod.
Hekate's Melody 3 sep om 4:00 
the shipsets that this mod adds aren't working? are they supposed to be default ship models or are they supposed to be actual UNSC ships etc.?
djpaulycee 1 sep om 15:18 
@force728 Hello! I posted my report on the balance of ancient humans, forerunners and created on the "ancient humans vs forerunners" discussion thread up above!