Arma 3
412 oy
USS Bon Homme Richard (CVA31) - Carrier's Strike Group
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Data Type: Mod
Mod Type: Boat, Mechanics, Structure
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Güncellenme
307.094 MB
3 Tem 2021 @ 11:46
27 Eki 2021 @ 5:20
9 Değişiklik Notu ( görüntüle )

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USS Bon Homme Richard (CVA31) - Carrier's Strike Group

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"USS Bon Homme Richard (CVA31) - Carrier's Strike Group"
The addon for ARMA 3 by NightIntruder ("Author") ver. 20211027.087 alpha

The main purpose of making this mod was to provide ARMA3 players with access to an aircraft carrier and its supporting ships from the mid-Cold War (and the Vietnam War) era. There are many limitations of the source material that rendered some features hard/impossible to achieve in RV engine. Currently, this addon is merely landable/walkable static CVA's deck with working capults and arresting gear, and that's it. Also, the supporting ships are basically floatable props. Please, do not expect anything beyond that, at this moment. We were working on this for some time. What you are asked to do in return is to read the whole Readme, EULA and comply with these. It will take a few minutes only.

ADDON'S FEATURES:
- full description in Readme, which is available in "docs" folder in the package as well as here: https://drive.google.com/file/d/1sYg7qGhK5wcQ0VS2V0hRpsi2bWV3Pe_P/view?usp=sharing

NOTES ON USE OF THE ADDON:
- the CVA31 can be found under Empty -> Structures -> Aircraft carrier (static) -> USS Bon Homme Richard (CVA-31)
- the supportimg ships can be found under BLUFOR -> Boats, they may need reversing their direction they spawn with to be alligned with the carrier heading
- server key is available in "key" folder in the downloaded package
- it is recommended to look at and adjust (if needed) the addon configuration you can find at Options -> Controls -> Configure Addons -> CVA31 (there are a few keypresses set up by defualt). The default keypresses are:
........tailhook lower/rise:______Ctrl H
........request for approach:____Shift Ctrl F
........landings statistics:______Ctrl T
........attach a plane to CAT:___Shift \
........salute action:__________Ctrl \
........abort take-off:_________Ctrl A
Note, to have that customization option available you need to create mission with single player and BHR put on map and preview/play the mission.
- use of Mako boat: get to driver seat and then all actions are available from mouse scroll wheel menu. The proper sequence is: Launch rescueboat -> Release rescueboat -> Recover rescueboat -> Secure rescueboat [WIP]

CREDITS & THANKS:
- Karla: source model and textures of the USS "Bon Homme Richard" CVA31
- obviously TeTeT as without him this addon wouldn't be possible
- full list of contributors is available in Readme


END USER LICENSE AGREEMENT:
The addon is covered by ARMA PUBLIC LICENSE NO DERIVATIVES (APL-ND). You can read the whole APL-ND license here: https://www.bohemia.net/community/licenses/arma-public-license-nd
There are more conditions and caveats of the EULA - full text available in Readme.

KNOWN BUGS / POSSIBLE ISSUES / IMPERFECTIONS:
- only flight deck of the CVA is walkable/drivable, watch your steps
- using CVA in a MP scenario on dedicated server wasn't fully tested
- the supporting ships are merely floatable props, walkable deck and physx interactions may not work properly
- double davit representation during Mako boat launch/recovery, other problems might show up as well

PLEASE NOTE:
The planes and carrier equipment shown on the movie and images ARE NOT part of the release. The release package consists of ships only.
Popüler Tartışmalar Tümünü Görüntüle (3)
8
2
21 Nis 2024 @ 15:00
Looks familiar.
TWB*Clell_Miller
4
14 May 2022 @ 16:10
BUG REPORTS
NightIntruder
0
25 Oca 2022 @ 18:08
Mission Editor
James.Leahy15
219 Yorum
TeTeTe3  [yaratıcı] 7 Nis @ 16:05 
CallsignNeitor, primarily Unsung F-8 and A-4 and A-1 and KA-3, back when I still toyed around with Arma 3. There's also an A-1 by NightIntruder. For transport and recon I used the C-1 Trader and E-2 Hawkeye, also found in Unsung. I believe the SOG PF F-4 works as well, although the Phantom never operated from Essex carriers regularly.
For Korean War action I used some of SABs planes. Note that the Bon Homme Richard still had a straight deck during Korea, this is not reflected in the mod. Good luck.
CallsignNeitor 7 Nis @ 15:21 
hey TeTeTe! which mod u use for the planes?
GrinningYeti141 4 Şub @ 15:30 
late seeing this, thanks!! ill mess around with it
TeTeTe3  [yaratıcı] 19 Oca @ 17:16 
I think I coded this for the experimental build: [_plane] spawn int73_cva31_fnc_startLaunch;
If you want to use it for this release, you need to somehow port it.
GrinningYeti141 18 Oca @ 15:06 
TeTeTe3, any other info about SQF would be greatly appreciated
Mr3ENTLEY 24 Ara 2024 @ 15:17 
This mod is pretty cool and I recommend giving it a try!
TeTeTe3  [yaratıcı] 8 Ara 2024 @ 2:10 
Yes, but details escape me right now. You need to use SQF in the plane's init box for take-off and landing.
76561198192726397 6 Ara 2024 @ 8:26 
is there a way to get ai to take off/land from it?
NightIntruder  [yaratıcı] 1 Tem 2024 @ 13:26 
If you ask me whether you're allowed to - yes, you don't need to seek my permission for that, lol. The aircraft carrier is static entity so without some scripting kung-fu, surely it's indestructible. Technically, the escorting ships should be sinkable, as they are floatable but can't say for sure.
Caps 1 Tem 2024 @ 10:51 
Can i set charge on ship to blow them up while am the water?