Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Ocen: 51
Asphalt filling
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Building
Buildings (by category): Decoration
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1.040 MB
11 czerwca 2021 o 12:37
19 maja 2023 o 4:38
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Asphalt filling

Opis
Filling with asphalt is carried out in two stages: marking the perimeter with special sections (angular and straight) and filling the inner area.

Features
Overlap roads, merges with the blind area of buildings
Never overgrown with grass
Never casts a shadow
Compatible with any terrain
Can fit within the desired boundaries
Construction disabled
Easy to highlight and remove
Komentarzy: 21
kekus 4 stycznia 2024 o 4:01 
Из-за частого использования задаюсь вопросом - можно ли как-то сделать его покрывающимся снегом (а дорогу на нем соответственно очищаемой)? Не вопрос жизни и смерти, но все же интересно.
Shotkey  [autor] 19 maja 2023 o 4:49 
construction disabled - now compatible with realistic mode
deadlyStrat 24 kwietnia 2023 o 8:29 
Under mods as Monuments page 2
Shotkey  [autor] 3 listopada 2022 o 7:37 
moreover, I cant implement this function, until the cosmonaut is not on a stable branch
(because it will crash game for the players avoiding beta-version)
Shotkey  [autor] 3 listopada 2022 o 7:34 
VencaCZ, i did some work with it, and unfortunately i wasnt able to implement this function via config - its impossible to finish construction of free-build version
VencaCZ 3 listopada 2022 o 1:35 
Hi. Do you think you can make it work? Should I ask how they made it that it have zero building costs?
Shotkey  [autor] 21 października 2022 o 8:24 
VencaCZ , oh thanks for your contribution. I didn't take care of it… I'll try.
VencaCZ 21 października 2022 o 3:38 
Any possiblity that you can update these to have zero needs to build? Something like polish road markings have. Since we have cosmonaut mode ingame it's guite impossible to build it.
Roman_B 12 czerwca 2021 o 8:46 
было бы здорово увидеть разные текстуры. По мимо гравия и бетона, например, добавить текстуры от грунтовки
Shotkey  [autor] 12 czerwca 2021 o 5:31 
ZILonaut, nice, you are on the right way. I have not found a better solution…