Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Horse Breeder
   
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9.117 MB
1. juni 2021 kl. 14:28
13. juni 2023 kl. 12:23
7 ændringsbemærkninger ( vis )

Abonner for at downloade
Horse Breeder

I 3 samlinger af Novu
Tiny Village Buildings
46 genstande
Early Start 1900 to 1950
139 genstande
Horse power collection
8 genstande
Beskrivelse
A horse breeder and wagon workshop for constructing horse drawn vehicles. As an alternative production line it consumes crops, wood, and fabric to raise horses and build the wagons.

Located under production line. Employs 25 workers and 4 engineers.

Note that this is an early release. Building must be connected to Horse Feed converter (factory) in order to function.

Added Horse Mechant (Dealership).

Added Horse Stables (Parking).

Added a Street Sweeper to remove the unmentionables. (Also removes snow in the winter)

Added Wagon Depot. (Road Depot)

Added Stable Tender's Lodging. (Residential)

Added Horse Veterinarian (Maintenance)
29 kommentarer
adamo.matejczuk 22. okt. kl. 2:25 
WHEN??
predator_3 18. sep. kl. 11:52 
A way to make the converter appear without breaking the research chain. You need to go to the folder "xxx:\SteamLibrary\steamapps\common\SovietRepublic\media_soviet\research\" and open the "research.ini" file with Notepad. Replace the line:"$UNLOCK_BUILDING_PRODUCTION mcomponents" with "$UNLOCK_BUILDING_PRODUCTION_1_CONSUMPTION mcomponents steel" and "$UNLOCK_BUILDING_PRODUCTION ecomponents" with "$UNLOCK_BUILDING_PRODUCTION_1_CONSUMPTION ecomponents chemicals"
knuspergold 13. juni kl. 12:35 
When I disable research the feed converter is locked behind the year 1934. Is this something you could change?
Novu  [ophavsmand] 8. juni kl. 15:09 
As far as I know it is not possible.
knuspergold 8. juni kl. 13:17 
Horse breeder and Horse Feed converter are locked behind research. Can you exclude them from research please?
Droidhacker 10. mar. 2024 kl. 9:50 
ok thanks Arven! @Novu I did have it connected, I am still pretty new at the game so there could have been other factors, I am testing Arven's fix now
Novu  [ophavsmand] 9. mar. 2024 kl. 16:57 
The converter will work only if it is connected directly to the horse breeder with forklift connection.
Arven 9. mar. 2024 kl. 16:53 
To get it to work add the following to the building.ini for the converter


$STORAGE_EXPORT RESOURCE_TRANSPORT_COVERED 4.0
$STORAGE_EXPORT RESOURCE_TRANSPORT_OPEN 2.0
Droidhacker 9. mar. 2024 kl. 13:05 
I have not been able to get this to work, no matter how much I put into the breeder, neither it nor the feed converter were showing any production progress, I am still a newb at this game and would love to get this working. The economics of horses dont make as much sense without this amazing building! I love all of your horse mods, they are all so creative, I love making a little low tech town
Adictoal5x30 24. feb. 2024 kl. 5:11 
If research is enabled the buildings require the same tecnologies to make cars... cyborg horses, yikes