RimWorld

RimWorld

157 ratings
Archotech Race
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.724 MB
May 28, 2021 @ 9:42am
Aug 6 @ 10:59am
42 Change Notes ( view )

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Archotech Race

Description
This mod adds an Archotech race to the game and some backstories for them

They don't need to eat nor sleep and are stronger but are more sensitive to psychic influences



Change if they have hair or not on the Vanilla Expanded Framework's settings

Did you find a bug? Do you have suggestions? Leave a comment

Compatibility:
Adds Save Our Ships 2's bionics and EVA capabilities to them
Rimnauts 2's Vacuum doesn't affect them

Neronix's retexture
170 Comments
Batman Sep 27 @ 5:41am 
What are it's stats?
noddistVitae  [author] Sep 13 @ 7:32pm 
it's already 1.6
BaguetteMan Sep 13 @ 4:49pm 
1.6 when?
PIOᑎᕮᕮᖇ Jul 27 @ 3:43am 
1.6?
Kihtan May 10, 2024 @ 2:48pm 
Thank you.
noddistVitae  [author] May 9, 2024 @ 2:41pm 
Fixed, thanks for the logs
Kihtan May 9, 2024 @ 1:10pm 
Kihtan May 9, 2024 @ 12:59pm 
Does anybody else have a bug where the archoteck colonists wounds dont register? They just go on like nothing happened with twenty fresh wounds listed but when i tell them to go heal the medical bed says that they arent hurt and every 2 seconds a message pops up that "Whatshisname" is fully healed. The only thing they actually lie down for is threating infections and astma.
Mismagius May 7, 2024 @ 3:00pm 
sounds great, thank you. also sorry for deleting that comment from earlier, it was an accident...
noddistVitae  [author] May 7, 2024 @ 2:55pm 
will add deprecated to the title and link to nameless' mod when it's out