RimWorld
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Archotech Race
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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4.724 MB
28 mei 2021 om 9:42
6 aug om 10:59
42 wijzigingsnotities (weergeven)

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Archotech Race

Omschrijving
This mod adds an Archotech race to the game and some backstories for them

They don't need to eat nor sleep and are stronger but are more sensitive to psychic influences



Change if they have hair or not on the Vanilla Expanded Framework's settings

Did you find a bug? Do you have suggestions? Leave a comment

Compatibility:
Adds Save Our Ships 2's bionics and EVA capabilities to them
Rimnauts 2's Vacuum doesn't affect them

Neronix's retexture
170 opmerkingen
Batman 27 sep om 5:41 
What are it's stats?
noddistVitae  [auteur] 13 sep om 19:32 
it's already 1.6
BaguetteMan 13 sep om 16:49 
1.6 when?
PIOᑎᕮᕮᖇ 27 jul om 3:43 
1.6?
Kihtan 10 mei 2024 om 14:48 
Thank you.
noddistVitae  [auteur] 9 mei 2024 om 14:41 
Fixed, thanks for the logs
Kihtan 9 mei 2024 om 13:10 
Kihtan 9 mei 2024 om 12:59 
Does anybody else have a bug where the archoteck colonists wounds dont register? They just go on like nothing happened with twenty fresh wounds listed but when i tell them to go heal the medical bed says that they arent hurt and every 2 seconds a message pops up that "Whatshisname" is fully healed. The only thing they actually lie down for is threating infections and astma.
Mismagius 7 mei 2024 om 15:00 
sounds great, thank you. also sorry for deleting that comment from earlier, it was an accident...
noddistVitae  [auteur] 7 mei 2024 om 14:55 
will add deprecated to the title and link to nameless' mod when it's out