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I decided to make the Culture Worker re-introduction into its won mod, which will also be going up shortly on my workshop.
I think I'll also re-introduce Culture Workers to Ecu and Hab districts.
Still, I'm glad you're willing to look into this matter, because exploration and discovery is supposed to be fun, and discovering Beth Stone or Alien Pets just isn't fun.
As for the Zoo - I'm thinking of adding back the Culture Worker they used to have, then boosting Culture Worker output by +25% (they are a rare job - but it would make the planet a more compelling place for building them). Maybe add a bonus Culture Worker per X pops too.
Healthcare Workers are ok as-is, I think. They boost organic Pop assembly and habitability, which are useful for some empires.
I'll release a new mod since they will go nicely as a standalone pair of buildings.