漫野奇谭

漫野奇谭

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Expanded Combat: Morale
   
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标签: Balance Changes
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110.064 KB
2021 年 5 月 16 日 上午 10:10
2022 年 3 月 9 日 上午 7:10
15 项改动说明 ( 查看 )

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Expanded Combat: Morale

在 Smoker 的 1 个合集中
Smoker Mods
25 件物品
描述
Adds a new realistic mechanic: Morale.

Tooltips, animations and text added in game for heroes and monsters.

Morale, Tenacity and Charisma
Tenacity and Charisma are attributes to keep in mind now.

Panic
When Health is reduced in half, or any damage taken afterwards, that heroe or monster becomes Frightened.

Frightened Monster
A test will trigger at the begining of every turn, with a roll superior to remaining Health with 1d6 the monster becomes Panicked.

Panicked Monster
The monster will run as far away possible from the nearest hero for 1 turn. Be aware monsters fleeing will draw new monsters to you when possible. Removes Frightened.

Frightened Heroe
A test will triggered at the begining of every turn, with a roll superior to Tenacity with 1d50 the heroe will enter in panic (Take Cover).

Take Cover
Removes Frightened. Any panicked heroe gains +2 speed, +10 all defenses, -4 damage and -20 accuracy for 1 turn.

To Battle
Adds the skill To Battle! to every heroe (only active if someone is panicked). Once per battle. Single action. Can not be used if panicked. Roll 1d100 if equal or less than Charisma remove Take Cover and Frightened from allies.

Monster Changes
Monsters
All monsters have health increased by 3 to balance.

Bosses and Uniques
Immunity to Morale. Bosses and some uniques have immunity to flee and morale effects (Immune To Compusion).

Morthagi
Malfunction. Morthagi will stay in place but lose the turn when flee triggers.

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Questions, suggestions, feedback and bug reports
Please leave your questions, suggestions, feedback and bug reports or misspells in the Discussion section (so anyone can consult them easily), help and collaborate to make the mod better. Also check them out to see if any issues are being worked on.

Shouldn't be any issues but as always please report any bug and it will be fixed ASAP. Feel free to use the content of the mod anyway you like.
热门讨论 查看全部(3)
1
2022 年 9 月 13 日 上午 8:56
BUGS AND ERRORS
Smoker
0
2021 年 6 月 23 日 下午 2:20
QUESTIONS
Smoker
0
2021 年 6 月 23 日 下午 12:29
SUGGESTIONS AND FEEDBACK
Smoker
9 条留言
Edgar Lindner 2024 年 9 月 1 日 上午 1:56 
Sadly makes the game trivial.
Techno Viking 2023 年 7 月 29 日 上午 3:52 
I agree, it maakes the game too easy. Interesting system though if it had been more balanced to maybe make the game harder
Vatsug 2022 年 12 月 29 日 下午 3:15 
Makes the game way too easy
竹火 2021 年 10 月 31 日 上午 3:12 
大佬们,这个mod支持中文吗?
商天の月 2021 年 6 月 23 日 下午 5:53 
新的机制:士气
恐慌
当生命值减半,或随后受到任何伤害时,英雄或怪物就会受到惊吓。
Hedgehog 2021 年 6 月 22 日 上午 9:58 
terror galore! love it
Elorae 2021 年 6 月 21 日 下午 11:10 
Good to know, thank you!
Smoker  [作者] 2021 年 6 月 21 日 上午 6:52 
They stay in the battlefield, they run as far away possible from the nearest hero.
Elorae 2021 年 6 月 19 日 下午 12:54 
Question: do frightened monsters stay on the battlefield, or do they attempt to flee off the board? Just curious. Really cool mod idea