Total War: ROME REMASTERED

Total War: ROME REMASTERED

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RTR: Imperium Surrectum 0.6.7
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文件大小
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更新日期
47.151 GB
2021 年 5 月 15 日 上午 3:12
2024 年 9 月 11 日 下午 2:11
32 项改动说明 ( 查看 )

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RTR: Imperium Surrectum 0.6.7

描述


We are proud to present to you all: RTR: Imperium Surrectum 0.6!
This is the sixth official beta version of the mod, presented to you by the combined teams of Rome Total Realism and Roma Surrectum. Overall, RIS will look to provide historical accuracy as well as fun and challenging gameplay.



In this version you will find, among many other things:
  • 100+ newly remastered units for Greek, Hellenistic and Tracian factions.
  • The largest map in TW history with 1808 cities and regions total, virtually all as heavily researched as possible, and beautifully painted with Kirsi's map textures.
  • A total of 54 playable and 50 unplayable factions with unique UI and banners.
  • Complete rework of the Traits & Ancillaries with +1500 unique Archon traits, +400 city and +50 tribal traits. Olympic traits, spoils of victory, supplies/attrition mechanics and much more.
  • Expanded BI-religion-based system to act as a second culture mechanic with a total of 48 religions, including 29 sub-religions for Greeks, Anatolians, and Thracians, representing the major peoples and material cultures in the mod.
  • 4 Turns per year with increased recruitment and building time + season traits.
  • More than a hundred new academically researched and referenced unit descriptions, as well as some new historically accurate in-game named characters.
    Improvements for battle map environments, trees and skies.

  • An intuitive and immersive AoR and recruitment system across all campaign map.
  • 64 reforms along with an Egyptian revolt mechanic, as well as 15 other emerging factions.
  • New extreme mode for the players who love an insane challenge.
  • Many fixes for issues from 0.5.0, such as unpathable areas in settlements, freezing when assaulting a gate with a siege ram in some settlements, etc.
  • A diverse and vast soundtrack that differs for each culture.



Links



Issues FAQ
  • Why are my unit cards all showing vanilla peasants?
    In the graphics settings, change the 'unit colour scheme' from vibrant to realistic.

  • When I try to start a new campaign the game sends me back to the main menu!
    Change ALL campaign settings to 'remastered'. If you are unable to do this within the mod; launch the vanilla game, change the settings there, and then relaunch the mod.

  • How do I trigger the Marian Reforms when playing as Rome?
    Reach a huge city and build an imperial palace in any of the Roman starting cities + Ancona, except for Rome itself.

  • How do I know when military reforms will occur when playing as another faction?
    Military reforms for other factions than Rome have their unique triggers. You will receive a pop-up message when a reform occurs.

  • I cannot recruit any units, how does recruitment work?
    Upon conquering a city, you first need to construct your 'Recruitment' building. This represents a city or region's integration into your faction. Higher levels unlock more and better units, however, you will also need to upgrade military infrastructure (barracks, stables, missile ranges) to be able to recruit them!

  • What is the recommended difficulty?
    The recommended difficulty depends on your experience and preferred playing style. We balance the game for Hard/Hard, but feel free to turn the difficulty up or down if you like!

  • X unit is weak! Y unit is ahistorical!
    The unit rosters and stats are still temporary right now. We will keep improving them in future releases.

  • What are you planning for the future of the mod?
    Please keep checking our Dev Diaries in our Discord to keep up to date with the most recent news and announcements. Thank you for your support!

  • This version (0.6.7) will crash between rounds 400-500 due to an engine limitation. This will be addressed in the next major version.

Report issues in our Discord
If you have an issue, please visit our discord! Link[discord.gg]



热门讨论 查看全部(164)
2
10 月 3 日 上午 9:18
historical accuracy
ElAlgeriano
3
11 月 9 日 下午 12:19
Files Corrupt more often as you get farther along in a Campagin
Cinder
1
10 月 8 日 上午 9:21
Crashing when ending turn
harepsol
5,282 条留言
Sir Kirby 12 月 14 日 下午 9:17 
where can I get acess to the music some is from 0 ad but where are the others from
gabor.luka 12 月 12 日 上午 9:31 
Does anyone know a fix, my game crashes when it hit year 200BC ?
Apple  [作者] 12 月 11 日 下午 12:53 
@Zef it's far from abandoned. We are working on a massive update.
check our discord for plenty of dev diaries wing what's cooking. :)
Zef 12 月 11 日 下午 12:49 
I hope this get's an update in 2026, at this point it almost feels like it's abandoned.
Raven 12 月 9 日 上午 7:45 
Need a bit of help, I think. Is it.. normal to crash at the completion of every custom battle? I've tried several now, and everything works fine, but at the very end (when you hit continue) it always CTD.
Moosecake 12 月 6 日 下午 1:30 
will this every get a 12 tpy submod that works or will it have 12tpy added? i lowkey feel like my generals die before even reaching 3 stars even tho they keep fighting dozens of battles
Chuckles49 12 月 4 日 上午 5:50 
@CryptoTotalWar turn your graphics settings to realistic.
It's a TRAP!!! 12 月 1 日 下午 12:46 
I love this mode the only thing I want is the exact same mode with half or at least 2/3 of the cities if you begin as macedon or rome not to speak giants like egypt and carthage your game really begins to feel as a chore
石狮子PeterA 11 月 30 日 下午 9:42 
希腊式矛兵在行军时候非常漂亮,不像是罗马2之中持矛和持盾动作全是错的。但是只要进入交战,他们乱了,不但不会试图保持阵型,还会像水撒在地上一样散开。
Bars🎄 11 月 30 日 下午 12:37 
Forofont , Не поддерживает. Только инглиш.