Space Engineers

Space Engineers

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Jargon Generator (Mod)
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Type: Mod
Mod category: Block, Script, Other
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975.627 KB
27. apr. 2021 kl. 23.37
28. apr. 2021 kl. 17.43
4 endringslogger ( vis )

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Jargon Generator (Mod)

I 1 samling av Patrick
Aesthetic
23 gjenstander
Beskrivelse

Generate Techno-Jargon
Information is generated using a Lindenmayer grammar system. Works on any display. Watch the video.

Use
1. Open the terminal for any LCD or text display
2. Set Content type to "Scripts"
3. Set the Script to "Jargon Generator"



If you want to use any of my mods on your server, that's fantastic! Please let me know, so I can see it in the wild! If you have uploaded a build using this mod, please link back to me using the Add/Remove Required Items link. Thank you!

Please do not copy, modify, re-upload or otherwise represent my work as your own, your team's, your server's, or anyone else's. Thank you!

Bug Reports
Discord[discord.gg]
I don't troubleshoot, give technical advice, or have discussions in the comment section. That's what the Discord is for. Comments get lost to time, but discord histories can be searched and referenced.

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50 kommentarer
Patrick  [skaper] 23. apr. 2023 kl. 9.02 
Thanks, Sausage! Sounds like some fond memories.
Sausage 23. apr. 2023 kl. 4.09 
Hahaha, reminds me of the Gibberish Translator we used to use to thwart chat moderators by concealing our bold arguments about [fings n stuffz]. Still got banned though.

Thank you Patrick for this mod. Nice touch.
Blue64 3. feb. 2023 kl. 16.32 
it's synchronized in the randomness because the mod hands it to Space Engineers, which then says "Keen told me to run this logic", and then it renders the same text to everyone because the "random" got assigned to each metadata slot on each designated cube comprising each associated object which got constructed at some point in time by someone. I think I covered every variable there.
Patrick  [skaper] 2. feb. 2023 kl. 12.01 
It's ... not really a question? I wrote it. :) I told you what it does.
Menos 2. feb. 2023 kl. 11.15 
Interesting question if the content is actually synced if it is random, or if the code is running purely client-side.
Blue64 2. feb. 2023 kl. 8.46 
Ah, Keen Software House, creating processing bottlenecks to increase efficiency ... poorly..
Patrick  [skaper] 1. feb. 2023 kl. 21.12 
The mod doesn't need to synchronize screen content, the game does that already.
Blue64 1. feb. 2023 kl. 18.48 
if they do everything client-side though, then they wouldn't be able to synchronize screen content, so SOME must be server-side.
Menos 31. jan. 2023 kl. 9.17 
Well that's what I asked first. If you do it all client side then there is zero server load, so everything is fine. :)
Patrick  [skaper] 30. jan. 2023 kl. 18.18 
Why do you assume mine doesn't work like that already? Your comment makes a lot of questionable assumptions. It would be easier to address your concerns in the longer format provided by Discord.