Space Engineers

Space Engineers

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Jargon Generator (Mod)
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Type: Mod
Mod category: Block, Script, Other
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975.627 KB
2021年4月27日 23時37分
2021年4月28日 17時43分
4 項目の変更履歴 ( 表示 )

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Jargon Generator (Mod)

Patrick 作成の 1 件のコレクション
Aesthetic
23 アイテム
解説

Generate Techno-Jargon
Information is generated using a Lindenmayer grammar system. Works on any display. Watch the video.

Use
1. Open the terminal for any LCD or text display
2. Set Content type to "Scripts"
3. Set the Script to "Jargon Generator"



If you want to use any of my mods on your server, that's fantastic! Please let me know, so I can see it in the wild! If you have uploaded a build using this mod, please link back to me using the Add/Remove Required Items link. Thank you!

Please do not copy, modify, re-upload or otherwise represent my work as your own, your team's, your server's, or anyone else's. Thank you!

Bug Reports
Discord[discord.gg]
I don't troubleshoot, give technical advice, or have discussions in the comment section. That's what the Discord is for. Comments get lost to time, but discord histories can be searched and referenced.

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50 件のコメント
Patrick  [作成者] 2023年4月23日 9時02分 
Thanks, Sausage! Sounds like some fond memories.
Sausage 2023年4月23日 4時09分 
Hahaha, reminds me of the Gibberish Translator we used to use to thwart chat moderators by concealing our bold arguments about [fings n stuffz]. Still got banned though.

Thank you Patrick for this mod. Nice touch.
Blue64 2023年2月3日 16時32分 
it's synchronized in the randomness because the mod hands it to Space Engineers, which then says "Keen told me to run this logic", and then it renders the same text to everyone because the "random" got assigned to each metadata slot on each designated cube comprising each associated object which got constructed at some point in time by someone. I think I covered every variable there.
Patrick  [作成者] 2023年2月2日 12時01分 
It's ... not really a question? I wrote it. :) I told you what it does.
Menos 2023年2月2日 11時15分 
Interesting question if the content is actually synced if it is random, or if the code is running purely client-side.
Blue64 2023年2月2日 8時46分 
Ah, Keen Software House, creating processing bottlenecks to increase efficiency ... poorly..
Patrick  [作成者] 2023年2月1日 21時12分 
The mod doesn't need to synchronize screen content, the game does that already.
Blue64 2023年2月1日 18時48分 
if they do everything client-side though, then they wouldn't be able to synchronize screen content, so SOME must be server-side.
Menos 2023年1月31日 9時17分 
Well that's what I asked first. If you do it all client side then there is zero server load, so everything is fine. :)
Patrick  [作成者] 2023年1月30日 18時18分 
Why do you assume mine doesn't work like that already? Your comment makes a lot of questionable assumptions. It would be easier to address your concerns in the longer format provided by Discord.