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Technical: I peeked at vanilla files. Scrolled through and documented all the tags and flags. When traits got repositioned halfway through the mod's life span I looked into the vanilla files again to find out where the new traits should go to work again. Sometimes Barotrauma doesn't abide by the trait flags or respond to a conversation that should always be responded to but that's whatever, it's mostly consistent. Looking at vanilla files taught me most of what I know.
First of all, I wanted to say I'm a huge fan of your mod—it's incredible work and a real source of inspiration. Excellent job!
I have a few questions, and I hope this doesn't come across as too intrusive. I just want to be completely upfront and honest with you.
Mod Usage Permission: I am planning to start working on my own large-scale project and would be very grateful if you would allow me to use your mod as a reference and starting point to learn how to work with the game's engine.
To be perfectly honest: I do not intend to copy your content, but rather to create something of my own based on the knowledge I'll gain from studying your work. Naturally, in the final project, I will make sure to credit you fully as the main source of inspiration and knowledge (full credit for your work and inspiration). If you have any specific conditions, I am prepared to comply with them completely.
Process Question: I'm incredibly curious about your development process. I'm not asking about the basics of dialogue scripting (as it's done in the vanilla game), but rather about your overall methodology. How did you figure it all out and bring it to life?
Technical Question: More specifically, how did you manage to find and implement all the necessary flags, tags, professions, and other variables to make the dialogues work so seamlessly?
Thank you so much in advance for your time and for creating such a fantastic mod.
Best regards,
SIN