RimWorld
Ocen: 1,228
Anthro Race
70
20
12
28
5
19
7
12
5
4
2
6
3
4
2
3
2
   
Przyznaj nagrodę
Ulubione
Ulubione
Usuń z ulubionych
Mod, 1.2, 1.3, 1.4, 1.5, 1.6
Rozmiar pliku
Zamieszczono
Zaktualizowano
10.051 MB
12 kwietnia 2021 o 9:40
14 lipca o 10:03
Listy zmian: 22 ( zobacz )

Zasubskrybuj, aby pobrać
Anthro Race

Opis
Adds anthropomorphic furry animal beings into the game, as simple as that.
Now you can play with some canine people, avian people , feline people, and reptile people.
That or do the ye'olde Rimworld of makin' chairs outta them.

Featuring:
- 8 Types of Canine heads
- 7 Types of Feline heads
- 8 Types of Avian heads
- 9 Types of Scalie heads
- 6 Types of Fish heads
- 5 Types of Rabbit heads
- 5 Types of Mustilids
- 3 Types of Rodents
- 6 Types of Bovid heads
- 1 Raccoon
- 1 Opossum
- 2 Avali
- 2 Synths
- 2 Protogens
- 1 Sergal
- 3 Arthropods
- 2 Bats
- 2 Horses
- 2 Amphibians?
- 2 Skull Creatures??

Each shape of heads have 3 variant of eyes, dot eyes, oval eyes and slanted eyes
So you can say there's about 231 unique-ish head types for your colonists :D

Requires Humanoid Alien Races 2.0, remember to load that before this one.

Artwork by R-MK .w.)b
Special Thanks to
- DigitalHare
- NightGarux
- Maru Whilby
- Bjorn0411
- Zaljerem
- DakkPasserida
- Arakk

[Update to 1.6]
Big thanks to Arakk for keeping this mod working.
The old scenario has been removed, and anthros will now naturally generate when randomizing your colonists.

Use the drop-down next to the 'randomize' button when generating a colonist to guarantee generating a specific type of anthro!



Popularne dyskusje Zobacz wszystkie (32)
6
19 sierpnia o 5:46
cannot use race at all
insig229
2
26 lipca o 23:35
Compatablity fix for NL Facial Animation
Ferromagnesian
12
23 października 2024 o 23:55
Thin Body Type Freezing Game
Rocklobsta
Komentarzy: 780
Aura 14 września o 20:15 
Please update to Biotech! <3
Fion 13 września o 23:05 
This mod needs an overhaul of making it into xenotypes and not just a head replacer. As genes are not present and it destroys the pawn essentially.
UserLX427 9 września o 20:26 
Could we PLEASE get some real hair? Or just the option to use vanilla hairstyles too? The mods all fine and good until you wanna make an actual fursona with hair, not like a little tuft or whatever.
TakeoWolfe 30 sierpnia o 16:23 
they don't seem to have fingers? they can't equip rings from medieval overhaul for some reason does anyone know if this is just a me problem or if this is an actual issue? anyway cool mod.
The God 20 sierpnia o 10:37 
I do see that there is a mod that adds genes for furry races but my problem is with the lack of a genetype. Because of this you can't really modify their genes with dev tool
The God 20 sierpnia o 10:36 
All anthro pawns seem to just simply not have a gene type, as in nothing, not even the standard baseliner one. Is this a bug? Cause it's been a problem from the moment I started playing with this mod
AstralStardust 18 sierpnia o 22:09 
All the pawns that aren't human keep getting these weird ears?
TheNightglow 17 sierpnia o 20:00 
have not played in a while and came back to none of my saves working and narrowed the problem down to this mod
i m currently still on v1.3, does anyone know if there is still a version of this mod that is compatible with 1.3?
Glitchkatten 17 sierpnia o 15:34 
@Luconis Not sure if you've seen this one, but it it does make the genes cosmetic, but adds xenotypes at the same time https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2938388220

There's also a discussion on the page that gives an idea for making a new baseliner xenotype that's just the anthros, too
garfieldgroup 16 sierpnia o 15:58 
i think this mod is making it where i cant generate my world? Ive been able to generate worlds when this mod isnt on qvq