RimWorld

RimWorld

1,228 arvostelua
Anthro Race
70
20
12
28
5
19
7
12
5
4
2
6
3
4
2
3
2
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Mod, 1.2, 1.3, 1.4, 1.5, 1.6
Tiedostokoko
Julkaistu
Päivitetty
10.051 MB
12.4.2021 klo 9.40
14.7. klo 10.03
22 muutosilmoitusta ( näytä )

Tilaa ladataksesi
Anthro Race

Kuvaus
Adds anthropomorphic furry animal beings into the game, as simple as that.
Now you can play with some canine people, avian people , feline people, and reptile people.
That or do the ye'olde Rimworld of makin' chairs outta them.

Featuring:
- 8 Types of Canine heads
- 7 Types of Feline heads
- 8 Types of Avian heads
- 9 Types of Scalie heads
- 6 Types of Fish heads
- 5 Types of Rabbit heads
- 5 Types of Mustilids
- 3 Types of Rodents
- 6 Types of Bovid heads
- 1 Raccoon
- 1 Opossum
- 2 Avali
- 2 Synths
- 2 Protogens
- 1 Sergal
- 3 Arthropods
- 2 Bats
- 2 Horses
- 2 Amphibians?
- 2 Skull Creatures??

Each shape of heads have 3 variant of eyes, dot eyes, oval eyes and slanted eyes
So you can say there's about 231 unique-ish head types for your colonists :D

Requires Humanoid Alien Races 2.0, remember to load that before this one.

Artwork by R-MK .w.)b
Special Thanks to
- DigitalHare
- NightGarux
- Maru Whilby
- Bjorn0411
- Zaljerem
- DakkPasserida
- Arakk

[Update to 1.6]
Big thanks to Arakk for keeping this mod working.
The old scenario has been removed, and anthros will now naturally generate when randomizing your colonists.

Use the drop-down next to the 'randomize' button when generating a colonist to guarantee generating a specific type of anthro!



Suositut keskustelut Näytä kaikki (32)
6
19.8. klo 5.46
cannot use race at all
insig229
2
26.7. klo 23.35
Compatablity fix for NL Facial Animation
Ferromagnesian
12
23.10.2024 klo 23.55
Thin Body Type Freezing Game
Rocklobsta
780 kommenttia
Aura 14.9. klo 20.15 
Please update to Biotech! <3
Fion 13.9. klo 23.05 
This mod needs an overhaul of making it into xenotypes and not just a head replacer. As genes are not present and it destroys the pawn essentially.
UserLX427 9.9. klo 20.26 
Could we PLEASE get some real hair? Or just the option to use vanilla hairstyles too? The mods all fine and good until you wanna make an actual fursona with hair, not like a little tuft or whatever.
TakeoWolfe 30.8. klo 16.23 
they don't seem to have fingers? they can't equip rings from medieval overhaul for some reason does anyone know if this is just a me problem or if this is an actual issue? anyway cool mod.
The God 20.8. klo 10.37 
I do see that there is a mod that adds genes for furry races but my problem is with the lack of a genetype. Because of this you can't really modify their genes with dev tool
The God 20.8. klo 10.36 
All anthro pawns seem to just simply not have a gene type, as in nothing, not even the standard baseliner one. Is this a bug? Cause it's been a problem from the moment I started playing with this mod
AstralStardust 18.8. klo 22.09 
All the pawns that aren't human keep getting these weird ears?
TheNightglow 17.8. klo 20.00 
have not played in a while and came back to none of my saves working and narrowed the problem down to this mod
i m currently still on v1.3, does anyone know if there is still a version of this mod that is compatible with 1.3?
Glitchkatten 17.8. klo 15.34 
@Luconis Not sure if you've seen this one, but it it does make the genes cosmetic, but adds xenotypes at the same time https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2938388220

There's also a discussion on the page that gives an idea for making a new baseliner xenotype that's just the anthros, too
garfieldgroup 16.8. klo 15.58 
i think this mod is making it where i cant generate my world? Ive been able to generate worlds when this mod isnt on qvq